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authorbjarni <bjarni@openttd.org>2007-01-21 01:07:15 +0000
committerbjarni <bjarni@openttd.org>2007-01-21 01:07:15 +0000
commit518c4cdfce47fd86ef3e77df8685a34c251d608f (patch)
tree09c1059d8a41c14216fb938e065edefaf3716fcc /src/vehicle.cpp
parent7871ce1879d3dba99cdfecc50a41d571a8f7438a (diff)
downloadopenttd-518c4cdfce47fd86ef3e77df8685a34c251d608f.tar.xz
(svn r8295) -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument
It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index e3cd3b08d..099901e81 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1624,7 +1624,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
uint16 id = GB(p1, 0, 16);
uint16 window_type = p2 & VLW_MASK;
- engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, id, id, id, window_type);
+ engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, id, window_type);
} else {
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &vl, &engine_list_length, &engine_count, NULL, NULL, NULL);
@@ -2361,12 +2361,15 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
* @param length_of_array informs the length allocated for sort_list. This is not the same as the number of vehicles in the list. Needs to be 0 when sort_list is NULL
* @param type type of vehicle
* @param owner PlayerID of owner to generate a list for
-* @param station index of station to generate a list for. INVALID_STATION when not used
-* @param order index of oder to generate a list for. INVALID_ORDER when not used
+* @param index This parameter got different meanings depending on window_type
+ VLW_STATION_LIST: index of station to generate a list for
+ VLW_SHARED_ORDERS: index of order to generate a list for
+ VLW_STANDARD: not used
+ VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for
* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
* @return the number of vehicles added to the list
*/
-uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)
+uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint16 index, uint16 window_type)
{
const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
uint n = 0;
@@ -2381,7 +2384,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
- if (order->type == OT_GOTO_STATION && order->dest == station) {
+ if (order->type == OT_GOTO_STATION && order->dest == index) {
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 50);
(*sort_list)[n++] = v;
break;
@@ -2395,10 +2398,10 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
case VLW_SHARED_ORDERS: {
FOR_ALL_VEHICLES(v) {
/* Find a vehicle with the order in question */
- if (v->orders != NULL && v->orders->index == order) break;
+ if (v->orders != NULL && v->orders->index == index) break;
}
- if (v != NULL && v->orders != NULL && v->orders->index == order) {
+ if (v != NULL && v->orders != NULL && v->orders->index == index) {
/* Only try to make the list if we found a vehicle using the order in question */
for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 25);
@@ -2429,7 +2432,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
- if (order->type == OT_GOTO_DEPOT && order->dest == depot_airport_index) {
+ if (order->type == OT_GOTO_DEPOT && order->dest == index) {
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 25);
(*sort_list)[n++] = v;
break;
@@ -2469,7 +2472,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
uint n, i;
uint16 array_length = 0;
- n = GenerateVehicleSortList(&sort_list, &array_length, type, owner, id, id, id, vlw_flag);
+ n = GenerateVehicleSortList(&sort_list, &array_length, type, owner, id, vlw_flag);
/* Send all the vehicles to a depot */
for (i = 0; i < n; i++) {