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authorrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
committerrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
commitb25a4f8231f3ded44038ea454a3d4c6a2dc9217d (patch)
tree776122508c686680b9c97f37ba3cb92ef905d67f /src/vehicle.cpp
parentd72273d1f3b55df0e301408d630f24ef92ea8479 (diff)
downloadopenttd-b25a4f8231f3ded44038ea454a3d4c6a2dc9217d.tar.xz
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 2fd49a400..d56759592 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1197,7 +1197,7 @@ Trackdir GetVehicleTrackdir(const Vehicle *v)
case VEH_SHIP:
if (v->IsInDepot())
- // We'll assume the ship is facing outwards
+ /* We'll assume the ship is facing outwards */
return DiagDirToDiagTrackdir(GetShipDepotDirection(v->tile));
if (v->u.ship.state == TRACK_BIT_WORMHOLE) // ship on aqueduct, so just use his direction and assume a diagonal track