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authorfrosch <frosch@openttd.org>2011-01-23 14:58:54 +0000
committerfrosch <frosch@openttd.org>2011-01-23 14:58:54 +0000
commit9a1c0f139aeafd3ff550d0689e3a4c227927f0e5 (patch)
tree45c8b5f0450ca60560286502972b4c507494a0a5 /src/vehicle.cpp
parent3f103c35a6af62993cc01d53d9fd4554f353bf60 (diff)
downloadopenttd-9a1c0f139aeafd3ff550d0689e3a4c227927f0e5.tar.xz
(svn r21902) -Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 19c11eae2..d5b2b5c60 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2359,7 +2359,7 @@ const GroundVehicleCache *Vehicle::GetGroundVehicleCache() const
* Calculates the set of vehicles that will be affected by a given selection.
* @param set Set of affected vehicles.
* @param v First vehicle of the selection.
- * @param num_vehicles Number of vehicles in the selection.
+ * @param num_vehicles Number of vehicles in the selection (not counting articulated parts).
* @pre \c set must be empty.
* @post \c set will contain the vehicles that will be refitted.
*/
@@ -2367,27 +2367,20 @@ void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
{
if (v->type == VEH_TRAIN) {
Train *u = Train::From(v);
- /* If the first vehicle in the selection is part of an articulated vehicle, add the previous parts of the vehicle. */
- if (u->IsArticulatedPart()) {
- u = u->GetFirstEnginePart();
- while (u->index != v->index) {
- set.Include(u->index);
- u = u->GetNextArticulatedPart();
- }
- }
+ /* Only include whole vehicles, so start with the first articulated part */
+ u = u->GetFirstEnginePart();
- for (;u != NULL && num_vehicles > 0; num_vehicles--, u = u->Next()) {
- /* Include current vehicle in the selection. */
- set.Include(u->index);
+ /* Include num_vehicles vehicles, not counting articulated parts */
+ for (; u != NULL && num_vehicles > 0; num_vehicles--) {
+ do {
+ /* Include current vehicle in the selection. */
+ set.Include(u->index);
- /* If the vehicle is multiheaded, add the other part too. */
- if (u->IsMultiheaded()) set.Include(u->other_multiheaded_part->index);
- }
+ /* If the vehicle is multiheaded, add the other part too. */
+ if (u->IsMultiheaded()) set.Include(u->other_multiheaded_part->index);
- /* If the last vehicle is part of an articulated vehicle, add the following parts of the vehicle. */
- while (u != NULL && u->IsArticulatedPart()) {
- set.Include(u->index);
- u = u->Next();
+ u = u->Next();
+ } while (u != NULL && u->IsArticulatedPart());
}
}
}