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authorrubidium <rubidium@openttd.org>2007-08-30 13:09:44 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 13:09:44 +0000
commitf8306999712ddfd98ee342962ff446ccadcd8d1a (patch)
tree6e679af8466e541ec086d1aba2cb7f6f89e4ad69 /src/vehicle.cpp
parent235ad4ab6bf3133517a7a779c398e30f51bdbbad (diff)
downloadopenttd-f8306999712ddfd98ee342962ff446ccadcd8d1a.tar.xz
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index c28a2b9c4..9a2afd4fe 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2724,8 +2724,15 @@ static uint16 _cargo_paid_for;
static Money _cargo_feeder_share;
static uint32 _cargo_loaded_at_xy;
+/**
+ * Make it possible to make the saveload tables "friends" of other classes.
+ * @param vt the vehicle type. Can be VEH_END for the common vehicle description data
+ * @return the saveload description
+ */
+const SaveLoad *GetVehicleDescription(VehicleType vt)
+{
/** Save and load of vehicles */
-extern const SaveLoad _common_veh_desc[] = {
+static const SaveLoad _common_veh_desc[] = {
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
@@ -2848,7 +2855,7 @@ extern const SaveLoad _common_veh_desc[] = {
static const SaveLoad _train_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN),
- SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VEH_INCLUDEX(),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, crash_anim_pos), SLE_UINT16),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, force_proceed), SLE_UINT8),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, railtype), SLE_UINT8),
@@ -2866,7 +2873,7 @@ static const SaveLoad _train_desc[] = {
static const SaveLoad _roadveh_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_ROAD),
- SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VEH_INCLUDEX(),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, state), SLE_UINT8),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, frame), SLE_UINT8),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, blocked_ctr), SLE_UINT16),
@@ -2886,7 +2893,7 @@ static const SaveLoad _roadveh_desc[] = {
static const SaveLoad _ship_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
- SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VEH_INCLUDEX(),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleShip, state), SLE_UINT8),
/* reserve extra space in savegame here. (currently 16 bytes) */
@@ -2897,7 +2904,7 @@ static const SaveLoad _ship_desc[] = {
static const SaveLoad _aircraft_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT),
- SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VEH_INCLUDEX(),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, crashed_counter), SLE_UINT16),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, pos), SLE_UINT8),
@@ -2988,8 +2995,12 @@ static const SaveLoad *_veh_descs[] = {
_aircraft_desc,
_special_desc,
_disaster_desc,
+ _common_veh_desc,
};
+ return _veh_descs[vt];
+}
+
/** Will be called when the vehicles need to be saved. */
static void Save_VEHS()
{
@@ -2997,7 +3008,7 @@ static void Save_VEHS()
/* Write the vehicles */
FOR_ALL_VEHICLES(v) {
SlSetArrayIndex(v->index);
- SlObject(v, _veh_descs[v->type]);
+ SlObject(v, GetVehicleDescription(v->type));
}
}
@@ -3024,7 +3035,7 @@ static void Load_VEHS()
default: NOT_REACHED();
}
- SlObject(v, _veh_descs[vtype]);
+ SlObject(v, GetVehicleDescription(vtype));
if (_cargo_count != 0 && IsPlayerBuildableVehicleType(v)) {
/* Don't construct the packet with station here, because that'll fail with old savegames */
@@ -3157,7 +3168,6 @@ void Vehicle::HandleLoading(bool mode)
InvalidateVehicleOrder(this);
}
-
void SpecialVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = 0;