diff options
author | rubidium <rubidium@openttd.org> | 2007-05-18 23:38:29 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-05-18 23:38:29 +0000 |
commit | c17c5e972b4735aa4403290f2d89e97fbd3c652d (patch) | |
tree | 1e88755eb84e37a678801bac38bf96f319d82f44 /src/vehicle.cpp | |
parent | 96e90442499241432d02bba99ff6fce92d4950af (diff) | |
download | openttd-c17c5e972b4735aa4403290f2d89e97fbd3c652d.tar.xz |
(svn r9872) -Codechange: more type strictness for vehicle types
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 8b626a4d3..22fd5d8fe 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1566,7 +1566,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 int32 return_value = CMD_ERROR; uint i; uint stop_command; - byte vehicle_type = GB(p2, 0, 5); + VehicleType vehicle_type = (VehicleType)GB(p2, 0, 5); bool start_stop = HASBIT(p2, 5); bool vehicle_list_window = HASBIT(p2, 6); @@ -1633,7 +1633,7 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 int32 cost = 0; uint i, sell_command, total_number_vehicles; - byte vehicle_type = GB(p1, 0, 8); + VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8); switch (vehicle_type) { case VEH_TRAIN: sell_command = CMD_SELL_RAIL_WAGON; break; @@ -1682,8 +1682,7 @@ int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 uint16 engine_count = 0; uint i, x = 0, y = 0, z = 0; int32 cost = 0; - byte vehicle_type = GB(p1, 0, 8); - + VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8); if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; @@ -1895,7 +1894,7 @@ static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *e * @param *wagon_list_length Allocated size of wagon_list. Needs to be set to 0 when wagon_list points to a NULL array * @param *wagon_count The number of engines stored in the list */ -void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count) +void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count) { Vehicle *v; @@ -1978,7 +1977,7 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui * @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h * @return the number of vehicles added to the list */ -uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type) +uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) { const byte subtype = (type != VEH_AIRCRAFT) ? (byte)Train_Front : (byte)AIR_AIRCRAFT; uint n = 0; @@ -2075,7 +2074,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array * @param vlw_flag tells what kind of list requested the goto depot * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot */ -int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id) +int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id) { const Vehicle **sort_list = NULL; uint n, i; @@ -2385,7 +2384,7 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y) return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y); } -UnitID GetFreeUnitNumber(byte type) +UnitID GetFreeUnitNumber(VehicleType type) { UnitID unit, max = 0; const Vehicle *u; |