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authorbjarni <bjarni@openttd.org>2008-05-04 10:05:35 +0000
committerbjarni <bjarni@openttd.org>2008-05-04 10:05:35 +0000
commit63fea0790b405ee5c48c1b48c51d93dc4639e8d3 (patch)
treec16aecefc1241e86133980055d11b5c8aadaa468 /src/vehicle.cpp
parentb35100e2a9b109581086a078f9adec0addd7284f (diff)
downloadopenttd-63fea0790b405ee5c48c1b48c51d93dc4639e8d3.tar.xz
(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp93
1 files changed, 75 insertions, 18 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index e601a3f53..8b32aa4de 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2685,31 +2685,66 @@ void Vehicle::SetNext(Vehicle *next)
}
/** Backs up a chain of vehicles
- * @return a pointer to the chain
+ * @param v The vehicle to back up
*/
-Vehicle* Vehicle::BackupVehicle() const
+void BackuppedVehicle::BackupVehicle(Vehicle *v)
{
- int length = CountVehiclesInChain(this);
+ int length = CountVehiclesInChain(v);
- Vehicle *list = MallocT<Vehicle>(length);
- Vehicle *copy = list; // store the pointer so we have something to return later
+ uint cargo_packages_count = 1;
+ for (const Vehicle *v_count = v; v_count != NULL; v_count=v_count->Next()) {
+ /* Now we count how many cargo packets we need to store.
+ * We started with an offset by one because we also need an end of array marker. */
+ cargo_packages_count += v_count->cargo.packets.size();
+ }
+
+ vehicles = MallocT<Vehicle>(length);
+ cargo_packets = MallocT<CargoPacket>(cargo_packages_count);
+
+ /* Now we make some pointers to iterate over the arrays. */
+ Vehicle *copy = vehicles;
+ CargoPacket *cargo = cargo_packets;
- const Vehicle *original = this;
+ Vehicle *original = v;
- for (; 0 < length; original = original->next, copy++, length--) {
+ for (; 0 < length; original = original->Next(), copy++, length--) {
+ /* First we need to copy the vehicle itself.
+ * However there is an issue as the cargo list isn't copied.
+ * To avoid restoring invalid pointers we start by swapping the cargo list with an empty one. */
+ CargoList::List empty_packets;
+ original->cargo.packets.swap(empty_packets);
memcpy(copy, original, sizeof(Vehicle));
+
+ /* No need to do anything else if the cargo list is empty.
+ * It really doesn't matter if we swap an empty list with an empty list. */
+ if (original->cargo.Empty()) continue;
+
+ /* And now we swap the cargo lists back. The vehicle now has it's cargo again. */
+ original->cargo.packets.swap(empty_packets);
+
+ /* The vehicle contains some cargo so we will back up the cargo as well.
+ * We only need to store the packets and not which vehicle they came from.
+ * We will still be able to put them together with the right vehicle when restoring. */
+ const CargoList::List *packets = original->cargo.Packets();
+ for (CargoList::List::const_iterator it = packets->begin(); it != packets->end(); it++) {
+ memcpy(cargo, (*it), sizeof(CargoPacket));
+ cargo++;
+ }
}
- return list;
+ /* We should end with a 0 packet so restoring can detect the end of the array. */
+ memset(cargo, 0, sizeof(CargoPacket));
}
/** Restore a backed up row of vehicles
- * @return a pointer to the first vehicle in chain
+ * @param *v The array of vehicles to restore
+ * @param *p The owner of the vehicle
*/
-Vehicle* Vehicle::RestoreBackupVehicle()
+Vehicle* BackuppedVehicle::RestoreBackupVehicle(Vehicle *v, Player *p)
{
- Vehicle *backup = this;
+ Vehicle *backup = v;
+ CargoPacket *cargo = cargo_packets;
- Player *p = GetPlayer(backup->owner);
+ assert(v->owner == p->index);
while (true) {
Vehicle *dest = GetVehicle(backup->index);
@@ -2720,32 +2755,54 @@ Vehicle* Vehicle::RestoreBackupVehicle()
/* We decreased the engine count when we sold the engines so we will increase it again. */
if (IsEngineCountable(backup)) p->num_engines[backup->engine_type]++;
+ /* Update hash. */
Vehicle *dummy = dest;
dest->old_new_hash = &dummy;
dest->left_coord = INVALID_COORD;
UpdateVehiclePosHash(dest, INVALID_COORD, 0);
- if (backup->next == NULL) break;
+ if (!dest->cargo.Empty()) {
+ /* The vehicle in question contains some cargo.
+ * However we lost the list so we will have to recreate it.
+ * We know that the packets are stored in the same order as the vehicles so
+ * the one cargo_packets points to and maybe some following ones belongs to
+ * the current vehicle.
+ * Now all we have to do is to add the packets to a list and keep track of how
+ * much cargo we restore and once we reached the cached cargo hold we recovered
+ * everything for this vehicle. */
+ uint cargo_count = 0;
+ for(; cargo_count < dest->cargo.Count(); cargo++) {
+ dest->cargo.packets.push_back(GetCargoPacket(cargo->index));
+ cargo_count += cargo->count;
+ }
+ /* This design should always end up with the right amount of cargo. */
+ assert(cargo_count == dest->cargo.Count());
+ }
+
+ if (backup->Next() == NULL) break;
backup++;
}
- return GetVehicle(this->index);
+ return GetVehicle(v->index);
}
/** Restores a backed up vehicle
* @param *v A vehicle we should sell and take the windows from (NULL for not using this)
+ * @param *p The owner of the vehicle
* @return The vehicle we restored (front for trains) or v if we didn't have anything to restore
*/
-Vehicle *BackuppedVehicle::Restore(Vehicle *v)
+Vehicle *BackuppedVehicle::Restore(Vehicle *v, Player *p)
{
if (!ContainsBackup()) return v;
if (v != NULL) {
ChangeVehicleViewWindow(v, INVALID_VEHICLE);
DoCommand(0, v->index, 1, DC_EXEC, GetCmdSellVeh(v));
}
- v = this->vehicles->RestoreBackupVehicle();
+ v = RestoreBackupVehicle(this->vehicles, p);
ChangeVehicleViewWindow(INVALID_VEHICLE, v);
if (orders != NULL) RestoreVehicleOrdersBruteForce(v, orders);
if (economy != NULL) economy->Restore();
+ /* If we stored cargo as well then we should restore it. */
+ cargo_packets->RestoreBackup();
return v;
}
@@ -2754,14 +2811,14 @@ Vehicle *BackuppedVehicle::Restore(Vehicle *v)
* @param v the vehicle to backup
* @param p If it's set to the vehicle's owner then economy is backed up. If NULL then economy backup will be skipped.
*/
-void BackuppedVehicle::Backup(const Vehicle *v, Player *p)
+void BackuppedVehicle::Backup(Vehicle *v, Player *p)
{
assert(!ContainsBackup());
if (p != NULL) {
assert(p->index == v->owner);
economy = new PlayerMoneyBackup(p);
}
- vehicles = v->BackupVehicle();
+ BackupVehicle(v);
if (orders != NULL) BackupVehicleOrders(v, orders);
}