diff options
author | rubidium <rubidium@openttd.org> | 2007-03-07 11:47:46 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-03-07 11:47:46 +0000 |
commit | 4169bfba0604b33bad92389bd3eb6f9acde89f49 (patch) | |
tree | 5676d0d54be47c40d975fdeb1026317fc2a010db /src/vehicle.cpp | |
parent | 3e2fae03bdfcc672cffd342e5fadf06cff41e4e6 (diff) | |
download | openttd-4169bfba0604b33bad92389bd3eb6f9acde89f49.tar.xz |
(svn r9050) -Codechange: Foo(void) -> Foo()
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 04a153a95..d050d32a1 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -217,7 +217,7 @@ void VehiclePositionChanged(Vehicle *v) } // Called after load to update coordinates -void AfterLoadVehicles(void) +void AfterLoadVehicles() { Vehicle *v; @@ -284,12 +284,12 @@ static Vehicle *InitializeVehicle(Vehicle *v) * Get a value for a vehicle's random_bits. * @return A random value from 0 to 255. */ -byte VehicleRandomBits(void) +byte VehicleRandomBits() { return GB(Random(), 0, 8); } -Vehicle *ForceAllocateSpecialVehicle(void) +Vehicle *ForceAllocateSpecialVehicle() { /* This stays a strange story.. there should always be room for special * vehicles (special effects all over the map), but with 65k of vehicles @@ -344,7 +344,7 @@ static Vehicle *AllocateSingleVehicle(VehicleID *skip_vehicles) } -Vehicle *AllocateVehicle(void) +Vehicle *AllocateVehicle() { VehicleID counter = 0; return AllocateSingleVehicle(&counter); @@ -446,12 +446,12 @@ static void UpdateVehiclePosHash(Vehicle* v, int x, int y) } } -void ResetVehiclePosHash(void) +void ResetVehiclePosHash() { memset(_vehicle_position_hash, 0, sizeof(_vehicle_position_hash)); } -void InitializeVehicles(void) +void InitializeVehicles() { uint i; @@ -647,7 +647,7 @@ static VehicleTickProc* _vehicle_tick_procs[] = { DisasterVehicle_Tick, }; -void CallVehicleTicks(void) +void CallVehicleTicks() { Vehicle *v; @@ -3223,7 +3223,7 @@ static const void *_veh_descs[] = { }; // Will be called when the vehicles need to be saved. -static void Save_VEHS(void) +static void Save_VEHS() { Vehicle *v; // Write the vehicles @@ -3234,7 +3234,7 @@ static void Save_VEHS(void) } // Will be called when vehicles need to be loaded. -static void Load_VEHS(void) +static void Load_VEHS() { int index; Vehicle *v; |