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authorrubidium <rubidium@openttd.org>2007-05-14 16:07:05 +0000
committerrubidium <rubidium@openttd.org>2007-05-14 16:07:05 +0000
commitc7d57379fbdda52590cddb83240934da6b5e8b21 (patch)
tree689c15a9e4c69b6092adb8178a4209a3fc4ed27b /src/vehicle.cpp
parentd7b4fb80d0e14ca3f8d56cda920e7f0d4e81419d (diff)
downloadopenttd-c7d57379fbdda52590cddb83240934da6b5e8b21.tar.xz
(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 9048d3bd0..0b7916d29 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -659,8 +659,6 @@ static VehicleTickProc* _vehicle_tick_procs[] = {
void CallVehicleTicks()
{
- Vehicle *v;
-
#ifdef ENABLE_NETWORK
/* hotfix for desync problem:
* for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */
@@ -671,6 +669,10 @@ void CallVehicleTicks()
_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
+ Station *st;
+ FOR_ALL_STATIONS(st) LoadUnloadStation(st);
+
+ Vehicle *v;
FOR_ALL_VEHICLES(v) {
_vehicle_tick_procs[v->type](v);
@@ -2933,17 +2935,8 @@ void Vehicle::HandleLoading(bool mode)
{
switch (this->current_order.type) {
case OT_LOADING: {
- /* Not the first call for this tick */
- if (mode) return;
-
- /* We have not waited enough time till the next round of loading/unloading */
- if (--this->load_unload_time_rem) return;
-
- /* Load/unload the vehicle; when it actually did something
- * we do not leave the station. */
- LoadUnloadVehicle(this);
-
- if (!HASBIT(this->vehicle_flags, VF_LOADING_FINISHED)) return;
+ /* Not the first call for this tick, or still loading */
+ if (mode || !HASBIT(this->vehicle_flags, VF_LOADING_FINISHED)) return;
this->PlayLeaveStationSound();