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authorrubidium <rubidium@openttd.org>2009-12-04 20:29:46 +0000
committerrubidium <rubidium@openttd.org>2009-12-04 20:29:46 +0000
commit19fa38601d8df49c309052e8bccb8c2e4302b51e (patch)
tree52d8dac77300440aef8f3b55a6caad487d242816 /src/vehicle.cpp
parentc22f9679b5c9e5a637ccc006d0b69680b8894ea3 (diff)
downloadopenttd-19fa38601d8df49c309052e8bccb8c2e4302b51e.tar.xz
(svn r18402) -Codechange: unify/centralise the code for crashing vehicles
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index ab4af88bb..1a94c9f82 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -112,6 +112,29 @@ bool Vehicle::NeedsAutomaticServicing() const
return NeedsServicing();
}
+uint Vehicle::Crash(bool flooded)
+{
+ assert((this->vehstatus & VS_CRASHED) == 0);
+ assert(this->Previous() == NULL); // IsPrimaryVehicle fails for free-wagon-chains
+
+ uint pass = 0;
+ /* crash all wagons, and count passengers */
+ for (Vehicle *v = this; v != NULL; v = v->Next()) {
+ if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count();
+ v->vehstatus |= VS_CRASHED;
+ MarkSingleVehicleDirty(v);
+ }
+
+ /* Dirty some windows */
+ InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
+ SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+ SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
+ SetWindowDirty(WC_VEHICLE_DEPOT, this->tile);
+
+ return pass;
+}
+
+
/**
* Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
* @param engine The engine that caused the problem