diff options
author | rubidium <rubidium@openttd.org> | 2007-03-08 16:27:54 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-03-08 16:27:54 +0000 |
commit | ce919e8c719f0f698ac86dcaa528368316f2e52d (patch) | |
tree | e32a4dc6207efbaacc5af4e5c41a353b98b9a897 /src/vehicle.cpp | |
parent | aca3fb2b6ef69ae571b167d3071edd46d0ed383c (diff) | |
download | openttd-ce919e8c719f0f698ac86dcaa528368316f2e52d.tar.xz |
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index ec1f7b74b..d5852b0a9 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -87,7 +87,7 @@ static void VehiclePoolNewBlock(uint start_item) * TODO - This is just a temporary stage, this will be removed. */ for (v = GetVehicle(start_item); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) { v->index = start_item++; - v->type = VEH_Invalid; + v->type = VEH_INVALID; } } @@ -119,16 +119,16 @@ bool VehicleNeedsService(const Vehicle *v) StringID VehicleInTheWayErrMsg(const Vehicle* v) { switch (v->type) { - case VEH_Train: return STR_8803_TRAIN_IN_THE_WAY; - case VEH_Road: return STR_9000_ROAD_VEHICLE_IN_THE_WAY; - case VEH_Aircraft: return STR_A015_AIRCRAFT_IN_THE_WAY; + case VEH_TRAIN: return STR_8803_TRAIN_IN_THE_WAY; + case VEH_ROAD: return STR_9000_ROAD_VEHICLE_IN_THE_WAY; + case VEH_AIRCRAFT: return STR_A015_AIRCRAFT_IN_THE_WAY; default: return STR_980E_SHIP_IN_THE_WAY; } } static void *EnsureNoVehicleProc(Vehicle *v, void *data) { - if (v->tile != *(const TileIndex*)data || v->type == VEH_Disaster) + if (v->tile != *(const TileIndex*)data || v->type == VEH_DISASTER) return NULL; _error_message = VehicleInTheWayErrMsg(v); @@ -144,7 +144,7 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data) { const TileInfo *ti = (const TileInfo*)data; - if (v->tile != ti->tile || v->type == VEH_Disaster) return NULL; + if (v->tile != ti->tile || v->type == VEH_DISASTER) return NULL; if (v->z_pos > ti->z) return NULL; _error_message = VehicleInTheWayErrMsg(v); @@ -186,7 +186,7 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c } FOR_ALL_VEHICLES(veh) { if (without_crashed && (veh->vehstatus & VS_CRASHED) != 0) continue; - if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) { + if ((veh->type == VEH_TRAIN || veh->type == VEH_ROAD) && (z==0xFF || veh->z_pos == z)) { if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 && (veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) { return veh; @@ -223,20 +223,20 @@ void AfterLoadVehicles() FOR_ALL_VEHICLES(v) { v->first = NULL; - if (v->type == VEH_Train) v->u.rail.first_engine = INVALID_ENGINE; + if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE; } FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) + if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v); } FOR_ALL_VEHICLES(v) { switch (v->type) { - case VEH_Train: v->cur_image = GetTrainImage(v, v->direction); break; - case VEH_Road: v->cur_image = GetRoadVehImage(v, v->direction); break; - case VEH_Ship: v->cur_image = GetShipImage(v, v->direction); break; - case VEH_Aircraft: + case VEH_TRAIN: v->cur_image = GetTrainImage(v, v->direction); break; + case VEH_ROAD: v->cur_image = GetRoadVehImage(v, v->direction); break; + case VEH_SHIP: v->cur_image = GetShipImage(v, v->direction); break; + case VEH_AIRCRAFT: if (IsNormalAircraft(v)) { v->cur_image = GetAircraftImage(v, v->direction); @@ -267,7 +267,7 @@ static Vehicle *InitializeVehicle(Vehicle *v) assert(v->orders == NULL); - v->type = VEH_Invalid; + v->type = VEH_INVALID; v->left_coord = INVALID_COORD; v->first = NULL; v->next = NULL; @@ -483,7 +483,7 @@ static Vehicle *GetPrevVehicleInChain_bruteforce(const Vehicle *v) { Vehicle *u; - FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u; + FOR_ALL_VEHICLES(u) if (u->type == VEH_TRAIN && u->next == v) return u; return NULL; } @@ -516,7 +516,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v) Vehicle* u; assert(v != NULL); - assert(v->type == VEH_Train); + assert(v->type == VEH_TRAIN); if (v->first != NULL) { if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first; @@ -553,12 +553,12 @@ uint CountVehiclesInChain(const Vehicle* v) bool IsEngineCountable(const Vehicle *v) { switch (v->type) { - case VEH_Aircraft: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors - case VEH_Train: + case VEH_AIRCRAFT: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors + case VEH_TRAIN: return !IsArticulatedPart(v) && // tenders and other articulated parts (!IsMultiheaded(v) || IsTrainEngine(v)); // rear parts of multiheaded engines - case VEH_Road: - case VEH_Ship: + case VEH_ROAD: + case VEH_SHIP: return true; default: return false; // Only count player buildable vehicles } @@ -574,9 +574,9 @@ void DestroyVehicle(Vehicle *v) DeleteVehicleNews(v->index, INVALID_STRING_ID); DeleteName(v->string_id); - if (v->type == VEH_Road) ClearSlot(v); + if (v->type == VEH_ROAD) ClearSlot(v); - if (v->type != VEH_Train || (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))) { + if (v->type != VEH_TRAIN || (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)))) { InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); } @@ -665,12 +665,12 @@ void CallVehicleTicks() _vehicle_tick_procs[v->type](v); switch (v->type) { - case VEH_Train: - case VEH_Road: - case VEH_Aircraft: - case VEH_Ship: - if (v->type == VEH_Train && IsTrainWagon(v)) continue; - if (v->type == VEH_Aircraft && v->subtype != AIR_HELICOPTER) continue; + case VEH_TRAIN: + case VEH_ROAD: + case VEH_AIRCRAFT: + case VEH_SHIP: + if (v->type == VEH_TRAIN && IsTrainWagon(v)) continue; + if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue; v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed; /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */ @@ -701,7 +701,7 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v) //if the aircraft carries passengers and is NOT full, then //continue loading, no matter how much mail is in - if (v->type == VEH_Aircraft && + if (v->type == VEH_AIRCRAFT && v->cargo_type == CT_PASSENGERS && v->cargo_cap != v->cargo_count) { return true; @@ -737,7 +737,7 @@ bool CanFillVehicle(Vehicle *v) TileIndex tile = v->tile; if (IsTileType(tile, MP_STATION) || - (v->type == VEH_Ship && ( + (v->type == VEH_SHIP && ( IsTileType(TILE_ADDXY(tile, 1, 0), MP_STATION) || IsTileType(TILE_ADDXY(tile, -1, 0), MP_STATION) || IsTileType(TILE_ADDXY(tile, 0, 1), MP_STATION) || @@ -791,10 +791,10 @@ int32 GetRefitCost(EngineID engine_type) int32 base_cost = 0; switch (GetEngine(engine_type)->type) { - case VEH_Ship: base_cost = _price.ship_base; break; - case VEH_Road: base_cost = _price.roadveh_base; break; - case VEH_Aircraft: base_cost = _price.aircraft_base; break; - case VEH_Train: + case VEH_SHIP: base_cost = _price.ship_base; break; + case VEH_ROAD: base_cost = _price.roadveh_base; break; + case VEH_AIRCRAFT: base_cost = _price.aircraft_base; break; + case VEH_TRAIN: base_cost = 2 * ((RailVehInfo(engine_type)->railveh_type == RAILVEH_WAGON) ? _price.build_railwagon : _price.build_railvehicle); break; @@ -1431,7 +1431,7 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type) v = ForceAllocateSpecialVehicle(); if (v != NULL) { - v->type = VEH_Special; + v->type = VEH_SPECIAL; v->subtype = type; v->x_pos = x; v->y_pos = y; @@ -1542,7 +1542,7 @@ void CheckVehicleBreakdown(Vehicle *v) /* calculate reliability value to use in comparison */ rel = v->reliability; - if (v->type == VEH_Ship) rel += 0x6666; + if (v->type == VEH_SHIP) rel += 0x6666; /* disabled breakdowns? */ if (_opt.diff.vehicle_breakdowns < 1) return; @@ -1621,10 +1621,10 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 bool vehicle_list_window = HASBIT(p2, 6); switch (vehicle_type) { - case VEH_Train: stop_command = CMD_START_STOP_TRAIN; break; - case VEH_Road: stop_command = CMD_START_STOP_ROADVEH; break; - case VEH_Ship: stop_command = CMD_START_STOP_SHIP; break; - case VEH_Aircraft: stop_command = CMD_START_STOP_AIRCRAFT; break; + case VEH_TRAIN: stop_command = CMD_START_STOP_TRAIN; break; + case VEH_ROAD: stop_command = CMD_START_STOP_ROADVEH; break; + case VEH_SHIP: stop_command = CMD_START_STOP_SHIP; break; + case VEH_AIRCRAFT: stop_command = CMD_START_STOP_AIRCRAFT; break; default: return CMD_ERROR; } @@ -1645,7 +1645,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (!!(v->vehstatus & VS_STOPPED) != start_stop) continue; if (!vehicle_list_window) { - if (vehicle_type == VEH_Train) { + if (vehicle_type == VEH_TRAIN) { if (CheckTrainInDepot(v, false) == -1) continue; } else { if (!(v->vehstatus & VS_HIDDEN)) continue; @@ -1685,10 +1685,10 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 byte vehicle_type = GB(p1, 0, 8); switch (vehicle_type) { - case VEH_Train: sell_command = CMD_SELL_RAIL_WAGON; break; - case VEH_Road: sell_command = CMD_SELL_ROAD_VEH; break; - case VEH_Ship: sell_command = CMD_SELL_SHIP; break; - case VEH_Aircraft: sell_command = CMD_SELL_AIRCRAFT; break; + case VEH_TRAIN: sell_command = CMD_SELL_RAIL_WAGON; break; + case VEH_ROAD: sell_command = CMD_SELL_ROAD_VEH; break; + case VEH_SHIP: sell_command = CMD_SELL_SHIP; break; + case VEH_AIRCRAFT: sell_command = CMD_SELL_AIRCRAFT; break; default: return CMD_ERROR; } @@ -1814,7 +1814,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!CheckOwnership(v->owner)) return CMD_ERROR; - if (v->type == VEH_Train && (!IsFrontEngine(v) || v->u.rail.crash_anim_pos >= 4400)) return CMD_ERROR; + if (v->type == VEH_TRAIN && (!IsFrontEngine(v) || v->u.rail.crash_anim_pos >= 4400)) return CMD_ERROR; // check that we can allocate enough vehicles if (!(flags & DC_EXEC)) { @@ -1857,13 +1857,13 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, GetCmdRefitVeh(v)); break; // We learned that the engine in question needed a refit. No need to check anymore } - } while (v->type == VEH_Train && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL); + } while (v->type == VEH_TRAIN && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL); - if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) { + if (v->type == VEH_TRAIN && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) { SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION); } - if (v->type == VEH_Train && !IsFrontEngine(v)) { + if (v->type == VEH_TRAIN && !IsFrontEngine(v)) { // this s a train car // add this unit to the end of the train DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE); @@ -1875,9 +1875,9 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop } - } while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL); + } while (v->type == VEH_TRAIN && (v = GetNextVehicle(v)) != NULL); - if (flags & DC_EXEC && v_front->type == VEH_Train) { + if (flags & DC_EXEC && v_front->type == VEH_TRAIN) { // for trains this needs to be the front engine due to the callback function _new_vehicle_id = w_front->index; } @@ -1924,7 +1924,7 @@ static void MoveVehicleCargo(Vehicle *dest, Vehicle *source) * the complete train, which is without the weight of cargo we just * moved back into some (of the) new wagon(s). */ - if (dest->type == VEH_Train) TrainConsistChanged(dest->first); + if (dest->type == VEH_TRAIN) TrainConsistChanged(dest->first); } static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID engine_type) @@ -1932,7 +1932,7 @@ static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID eng const Order *o; const Vehicle *u; - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { u = GetFirstVehicleInChain(v); } else { u = v; @@ -1961,21 +1961,21 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type) CargoID new_cargo_type = CT_INVALID; switch (v->type) { - case VEH_Train: + case VEH_TRAIN: new_cargo_capacity = (RailVehInfo(engine_type)->capacity > 0); new_cargo_type = RailVehInfo(engine_type)->cargo_type; break; - case VEH_Road: + case VEH_ROAD: new_cargo_capacity = (RoadVehInfo(engine_type)->capacity > 0); new_cargo_type = RoadVehInfo(engine_type)->cargo_type; break; - case VEH_Ship: + case VEH_SHIP: new_cargo_capacity = (ShipVehInfo(engine_type)->capacity > 0); new_cargo_type = ShipVehInfo(engine_type)->cargo_type; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: /* all aircraft starts as passenger planes with cargo capacity * new_cargo_capacity is always true for aircraft, which is the init value. No need to set it here */ new_cargo_type = CT_PASSENGERS; @@ -1993,7 +1993,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type) return CT_INVALID; } } - if (v->type != VEH_Train) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want + if (v->type != VEH_TRAIN) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want /* Below this line it's safe to assume that the vehicle in question is a train */ @@ -2068,12 +2068,12 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) } } - if (new_v->type == VEH_Train && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) { + if (new_v->type == VEH_TRAIN && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) { // we are autorenewing to a single engine, so we will turn it as the old one was turned as well SETBIT(new_v->u.rail.flags, VRF_REVERSE_DIRECTION); } - if (old_v->type == VEH_Train && !IsFrontEngine(old_v)) { + if (old_v->type == VEH_TRAIN && !IsFrontEngine(old_v)) { /* this is a railcar. We need to move the car into the train * We add the new engine after the old one instead of replacing it. It will give the same result anyway when we * sell the old engine in a moment @@ -2093,7 +2093,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) new_v->unitnumber = old_v->unitnumber; // use the same unit number new_v->current_order = old_v->current_order; - if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){ + if (old_v->type == VEH_TRAIN && GetNextVehicle(old_v) != NULL){ Vehicle *temp_v = GetNextVehicle(old_v); // move the entire train to the new engine, excluding the old engine @@ -2108,7 +2108,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) } } /* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */ - MoveVehicleCargo(new_v->type == VEH_Train ? GetFirstVehicleInChain(new_v) : new_v, old_v); + MoveVehicleCargo(new_v->type == VEH_TRAIN ? GetFirstVehicleInChain(new_v) : new_v, old_v); // Get the name of the old vehicle if it has a custom name. if (!IsCustomName(old_v->string_id)) { @@ -2168,7 +2168,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) * If it's not a train, the value is unused * round up to the length of the tiles used for the train instead of the train length instead * Useful when newGRF uses custom length */ - uint16 old_total_length = (v->type == VEH_Train ? + uint16 old_total_length = (v->type == VEH_TRAIN ? (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE : -1 ); @@ -2190,7 +2190,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) cost = 0; w = v; do { - if (w->type == VEH_Train && IsMultiheaded(w) && !IsTrainEngine(w)) { + if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) { /* we build the rear ends of multiheaded trains with the front ones */ continue; } @@ -2207,7 +2207,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) temp_cost = ReplaceVehicle(&w, flags, cost); if (flags & DC_EXEC && - (w->type != VEH_Train || w->u.rail.first_engine == INVALID_ENGINE)) { + (w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) { /* now we bought a new engine and sold the old one. We need to fix the * pointers in order to avoid pointing to the old one for trains: these * pointers should point to the front engine and not the cars @@ -2218,17 +2218,17 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) if (!CmdFailed(temp_cost)) { cost += temp_cost; } - } while (w->type == VEH_Train && (w = GetNextVehicle(w)) != NULL); + } while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL); if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) { if (!check && p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) { StringID message; SetDParam(0, v->unitnumber); switch (v->type) { - case VEH_Train: message = STR_TRAIN_AUTORENEW_FAILED; break; - case VEH_Road: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break; - case VEH_Ship: message = STR_SHIP_AUTORENEW_FAILED; break; - case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED; break; + case VEH_TRAIN: message = STR_TRAIN_AUTORENEW_FAILED; break; + case VEH_ROAD: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break; + case VEH_SHIP: message = STR_SHIP_AUTORENEW_FAILED; break; + case VEH_AIRCRAFT: message = STR_AIRCRAFT_AUTORENEW_FAILED; break; // This should never happen default: NOT_REACHED(); message = 0; break; } @@ -2252,7 +2252,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) } /* If setting is on to try not to exceed the old length of the train with the replacement */ - if (v->type == VEH_Train && p->renew_keep_length) { + if (v->type == VEH_TRAIN && p->renew_keep_length) { Vehicle *temp; w = v; @@ -2307,8 +2307,8 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui Vehicle *v; /* This function should never be called without an array to store results */ - assert(!(engine_list == NULL && type != VEH_Train)); - assert(!(type == VEH_Train && engine_list == NULL && wagon_list == NULL)); + assert(!(engine_list == NULL && type != VEH_TRAIN)); + assert(!(type == VEH_TRAIN && engine_list == NULL && wagon_list == NULL)); /* Both array and the length should either be NULL to disable the list or both should not be NULL */ assert((engine_list == NULL && engine_list_length == NULL) || (engine_list != NULL && engine_list_length != NULL)); @@ -2321,9 +2321,9 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui if (wagon_count != NULL) *wagon_count = 0; switch (type) { - case VEH_Train: + case VEH_TRAIN: FOR_ALL_VEHICLES(v) { - if (v->tile == tile && v->type == VEH_Train && v->u.rail.track == TRACK_BIT_DEPOT) { + if (v->tile == tile && v->type == VEH_TRAIN && v->u.rail.track == TRACK_BIT_DEPOT) { if (IsFrontEngine(v)) { if (engine_list == NULL) continue; if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); @@ -2337,28 +2337,28 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui } break; - case VEH_Road: + case VEH_ROAD: FOR_ALL_VEHICLES(v) { - if (v->tile == tile && v->type == VEH_Road && IsRoadVehInDepot(v)) { + if (v->tile == tile && v->type == VEH_ROAD && IsRoadVehInDepot(v)) { if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); (*engine_list)[(*engine_count)++] = v; } } break; - case VEH_Ship: + case VEH_SHIP: FOR_ALL_VEHICLES(v) { - if (v->tile == tile && v->type == VEH_Ship && IsShipInDepot(v)) { + if (v->tile == tile && v->type == VEH_SHIP && IsShipInDepot(v)) { if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); (*engine_list)[(*engine_count)++] = v; } } break; - case VEH_Aircraft: + case VEH_AIRCRAFT: FOR_ALL_VEHICLES(v) { if (v->tile == tile && - v->type == VEH_Aircraft && IsNormalAircraft(v) && + v->type == VEH_AIRCRAFT && IsNormalAircraft(v) && v->vehstatus & VS_HIDDEN) { if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); (*engine_list)[(*engine_count)++] = v; @@ -2385,7 +2385,7 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui */ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type) { - const byte subtype = (type != VEH_Aircraft) ? (byte)Train_Front : (byte)AIR_AIRCRAFT; + const byte subtype = (type != VEH_AIRCRAFT) ? (byte)Train_Front : (byte)AIR_AIRCRAFT; uint n = 0; const Vehicle *v; @@ -2393,8 +2393,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array case VLW_STATION_LIST: { FOR_ALL_VEHICLES(v) { if (v->type == type && ( - (type == VEH_Train && IsFrontEngine(v)) || - (type != VEH_Train && v->subtype <= subtype))) { + (type == VEH_TRAIN && IsFrontEngine(v)) || + (type != VEH_TRAIN && v->subtype <= subtype))) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { @@ -2428,8 +2428,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array case VLW_STANDARD: { FOR_ALL_VEHICLES(v) { if (v->type == type && v->owner == owner && ( - (type == VEH_Train && IsFrontEngine(v)) || - (type != VEH_Train && v->subtype <= subtype))) { + (type == VEH_TRAIN && IsFrontEngine(v)) || + (type != VEH_TRAIN && v->subtype <= subtype))) { /* TODO find a better estimate on the total number of vehicles for current player */ if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles()/4); (*sort_list)[n++] = v; @@ -2441,8 +2441,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array case VLW_DEPOT_LIST: { FOR_ALL_VEHICLES(v) { if (v->type == type && ( - (type == VEH_Train && IsFrontEngine(v)) || - (type != VEH_Train && v->subtype <= subtype))) { + (type == VEH_TRAIN && IsFrontEngine(v)) || + (type != VEH_TRAIN && v->subtype <= subtype))) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { @@ -2510,10 +2510,10 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own bool IsVehicleInDepot(const Vehicle *v) { switch (v->type) { - case VEH_Train: return CheckTrainInDepot(v, false) != -1; - case VEH_Road: return IsRoadVehInDepot(v); - case VEH_Ship: return IsShipInDepot(v); - case VEH_Aircraft: return IsAircraftInHangar(v); + case VEH_TRAIN: return CheckTrainInDepot(v, false) != -1; + case VEH_ROAD: return IsRoadVehInDepot(v); + case VEH_SHIP: return IsShipInDepot(v); + case VEH_AIRCRAFT: return IsAircraftInHangar(v); default: NOT_REACHED(); } return false; @@ -2522,32 +2522,32 @@ bool IsVehicleInDepot(const Vehicle *v) void VehicleEnterDepot(Vehicle *v) { switch (v->type) { - case VEH_Train: + case VEH_TRAIN: InvalidateWindowClasses(WC_TRAINS_LIST); if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v); UpdateSignalsOnSegment(v->tile, GetRailDepotDirection(v->tile)); v->load_unload_time_rem = 0; break; - case VEH_Road: + case VEH_ROAD: InvalidateWindowClasses(WC_ROADVEH_LIST); v->u.road.state = RVSB_IN_DEPOT; break; - case VEH_Ship: + case VEH_SHIP: InvalidateWindowClasses(WC_SHIPS_LIST); v->u.ship.state = TRACK_BIT_DEPOT; RecalcShipStuff(v); break; - case VEH_Aircraft: + case VEH_AIRCRAFT: InvalidateWindowClasses(WC_AIRCRAFT_LIST); HandleAircraftEnterHangar(v); break; default: NOT_REACHED(); } - if (v->type != VEH_Train) { + if (v->type != VEH_TRAIN) { /* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters. * We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); @@ -2591,7 +2591,7 @@ void VehicleEnterDepot(Vehicle *v) if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) { /* Part of orders */ - if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0; + if (v->type == VEH_TRAIN) v->u.rail.days_since_order_progr = 0; v->cur_order_index++; } else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) { /* Force depot visit */ @@ -2600,10 +2600,10 @@ void VehicleEnterDepot(Vehicle *v) StringID string; switch (v->type) { - case VEH_Train: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break; - case VEH_Road: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break; - case VEH_Ship: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break; - case VEH_Aircraft: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break; + case VEH_TRAIN: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break; + case VEH_ROAD: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break; + case VEH_SHIP: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break; + case VEH_AIRCRAFT: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break; default: NOT_REACHED(); string = STR_EMPTY; // Set the string to something to avoid a compiler warning } @@ -2744,7 +2744,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) if (v->vehstatus & VS_CRASHED) return INVALID_TRACKDIR; switch (v->type) { - case VEH_Train: + case VEH_TRAIN: if (v->u.rail.track == TRACK_BIT_DEPOT) /* We'll assume the train is facing outwards */ return DiagdirToDiagTrackdir(GetRailDepotDirection(v->tile)); /* Train in depot */ @@ -2753,14 +2753,14 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction); - case VEH_Ship: + case VEH_SHIP: if (IsShipInDepot(v)) /* We'll assume the ship is facing outwards */ return DiagdirToDiagTrackdir(GetShipDepotDirection(v->tile)); return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction); - case VEH_Road: + case VEH_ROAD: if (IsRoadVehInDepot(v)) /* We'll assume the road vehicle is facing outwards */ return DiagdirToDiagTrackdir(GetRoadDepotDirection(v->tile)); @@ -2775,7 +2775,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) /* Vehicle is turning around, get the direction from vehicle's direction */ return DiagdirToDiagTrackdir(DirToDiagDir(v->direction)); - /* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */ + /* case VEH_AIRCRAFT: case VEH_SPECIAL: case VEH_DISASTER: */ default: return INVALID_TRACKDIR; } } @@ -2797,10 +2797,10 @@ UnitID GetFreeUnitNumber(byte type) static UnitID gmax = 0; switch (type) { - case VEH_Train: max = _patches.max_trains; break; - case VEH_Road: max = _patches.max_roadveh; break; - case VEH_Ship: max = _patches.max_ships; break; - case VEH_Aircraft: max = _patches.max_aircraft; break; + case VEH_TRAIN: max = _patches.max_trains; break; + case VEH_ROAD: max = _patches.max_roadveh; break; + case VEH_SHIP: max = _patches.max_ships; break; + case VEH_AIRCRAFT: max = _patches.max_aircraft; break; default: NOT_REACHED(); } @@ -2860,7 +2860,7 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine if (p->livery[LS_DEFAULT].in_use && (_patches.liveries == 2 || (_patches.liveries == 1 && player == _local_player))) { /* Determine the livery scheme to use */ switch (GetEngine(engine_type)->type) { - case VEH_Train: { + case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine_type); switch (rvi->railtype) { @@ -2901,21 +2901,21 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine break; } - case VEH_Road: { + case VEH_ROAD: { const RoadVehicleInfo *rvi = RoadVehInfo(engine_type); if (cargo_type == CT_INVALID) cargo_type = rvi->cargo_type; scheme = (cargo_type == CT_PASSENGERS) ? LS_BUS : LS_TRUCK; break; } - case VEH_Ship: { + case VEH_SHIP: { const ShipVehicleInfo *svi = ShipVehInfo(engine_type); if (cargo_type == CT_INVALID) cargo_type = svi->cargo_type; scheme = (cargo_type == CT_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP; break; } - case VEH_Aircraft: { + case VEH_AIRCRAFT: { const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type); if (cargo_type == CT_INVALID) cargo_type = CT_PASSENGERS; switch (avi->subtype) { @@ -2948,7 +2948,7 @@ SpriteID GetEnginePalette(EngineID engine_type, PlayerID player) SpriteID GetVehiclePalette(const Vehicle *v) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { return GetEngineColourMap( (v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, @@ -3071,7 +3071,7 @@ extern const SaveLoad _common_veh_desc[] = { static const SaveLoad _train_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN, 0), // Train type. VEH_TRAIN in mem, 0 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRail, crash_anim_pos), SLE_UINT16), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRail, force_proceed), SLE_UINT8), @@ -3089,7 +3089,7 @@ static const SaveLoad _train_desc[] = { }; static const SaveLoad _roadveh_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_ROAD, 1), // Road type. VEH_ROAD in mem, 1 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRoad, state), SLE_UINT8), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRoad, frame), SLE_UINT8), @@ -3109,7 +3109,7 @@ static const SaveLoad _roadveh_desc[] = { }; static const SaveLoad _ship_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_SHIP, 2), // Ship type. VEH_SHIP in mem, 2 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleShip, state), SLE_UINT8), @@ -3120,7 +3120,7 @@ static const SaveLoad _ship_desc[] = { }; static const SaveLoad _aircraft_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT, 3), // Aircraft type. VEH_AIRCRAFT in mem, 3 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleAir, crashed_counter), SLE_UINT16), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleAir, pos), SLE_UINT8), @@ -3139,7 +3139,7 @@ static const SaveLoad _aircraft_desc[] = { }; static const SaveLoad _special_desc[] = { - SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4), + SLE_WRITEBYTE(Vehicle,type,VEH_SPECIAL, 4), SLE_VAR(Vehicle, subtype, SLE_UINT8), @@ -3171,7 +3171,7 @@ static const SaveLoad _special_desc[] = { }; static const SaveLoad _disaster_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Disaster, 5), + SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER, 5), SLE_REF(Vehicle, next, REF_VEHICLE_OLD), @@ -3284,13 +3284,13 @@ extern const ChunkHandler _veh_chunk_handlers[] = { void Vehicle::BeginLoading() { - assert(IsTileType(tile, MP_STATION) || type == VEH_Ship); + assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP); current_order.type = OT_LOADING; } void Vehicle::LeaveStation() { - assert(IsTileType(tile, MP_STATION) || type == VEH_Ship); + assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP); assert(current_order.type == OT_LOADING); current_order.type = OT_LEAVESTATION; current_order.flags = 0; |