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authorrubidium <rubidium@openttd.org>2007-03-08 16:27:54 +0000
committerrubidium <rubidium@openttd.org>2007-03-08 16:27:54 +0000
commitce919e8c719f0f698ac86dcaa528368316f2e52d (patch)
treee32a4dc6207efbaacc5af4e5c41a353b98b9a897 /src/vehicle.cpp
parentaca3fb2b6ef69ae571b167d3071edd46d0ed383c (diff)
downloadopenttd-ce919e8c719f0f698ac86dcaa528368316f2e52d.tar.xz
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp246
1 files changed, 123 insertions, 123 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index ec1f7b74b..d5852b0a9 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -87,7 +87,7 @@ static void VehiclePoolNewBlock(uint start_item)
* TODO - This is just a temporary stage, this will be removed. */
for (v = GetVehicle(start_item); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) {
v->index = start_item++;
- v->type = VEH_Invalid;
+ v->type = VEH_INVALID;
}
}
@@ -119,16 +119,16 @@ bool VehicleNeedsService(const Vehicle *v)
StringID VehicleInTheWayErrMsg(const Vehicle* v)
{
switch (v->type) {
- case VEH_Train: return STR_8803_TRAIN_IN_THE_WAY;
- case VEH_Road: return STR_9000_ROAD_VEHICLE_IN_THE_WAY;
- case VEH_Aircraft: return STR_A015_AIRCRAFT_IN_THE_WAY;
+ case VEH_TRAIN: return STR_8803_TRAIN_IN_THE_WAY;
+ case VEH_ROAD: return STR_9000_ROAD_VEHICLE_IN_THE_WAY;
+ case VEH_AIRCRAFT: return STR_A015_AIRCRAFT_IN_THE_WAY;
default: return STR_980E_SHIP_IN_THE_WAY;
}
}
static void *EnsureNoVehicleProc(Vehicle *v, void *data)
{
- if (v->tile != *(const TileIndex*)data || v->type == VEH_Disaster)
+ if (v->tile != *(const TileIndex*)data || v->type == VEH_DISASTER)
return NULL;
_error_message = VehicleInTheWayErrMsg(v);
@@ -144,7 +144,7 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
{
const TileInfo *ti = (const TileInfo*)data;
- if (v->tile != ti->tile || v->type == VEH_Disaster) return NULL;
+ if (v->tile != ti->tile || v->type == VEH_DISASTER) return NULL;
if (v->z_pos > ti->z) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
@@ -186,7 +186,7 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c
}
FOR_ALL_VEHICLES(veh) {
if (without_crashed && (veh->vehstatus & VS_CRASHED) != 0) continue;
- if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) {
+ if ((veh->type == VEH_TRAIN || veh->type == VEH_ROAD) && (z==0xFF || veh->z_pos == z)) {
if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 &&
(veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) {
return veh;
@@ -223,20 +223,20 @@ void AfterLoadVehicles()
FOR_ALL_VEHICLES(v) {
v->first = NULL;
- if (v->type == VEH_Train) v->u.rail.first_engine = INVALID_ENGINE;
+ if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE;
}
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
+ if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)))
TrainConsistChanged(v);
}
FOR_ALL_VEHICLES(v) {
switch (v->type) {
- case VEH_Train: v->cur_image = GetTrainImage(v, v->direction); break;
- case VEH_Road: v->cur_image = GetRoadVehImage(v, v->direction); break;
- case VEH_Ship: v->cur_image = GetShipImage(v, v->direction); break;
- case VEH_Aircraft:
+ case VEH_TRAIN: v->cur_image = GetTrainImage(v, v->direction); break;
+ case VEH_ROAD: v->cur_image = GetRoadVehImage(v, v->direction); break;
+ case VEH_SHIP: v->cur_image = GetShipImage(v, v->direction); break;
+ case VEH_AIRCRAFT:
if (IsNormalAircraft(v)) {
v->cur_image = GetAircraftImage(v, v->direction);
@@ -267,7 +267,7 @@ static Vehicle *InitializeVehicle(Vehicle *v)
assert(v->orders == NULL);
- v->type = VEH_Invalid;
+ v->type = VEH_INVALID;
v->left_coord = INVALID_COORD;
v->first = NULL;
v->next = NULL;
@@ -483,7 +483,7 @@ static Vehicle *GetPrevVehicleInChain_bruteforce(const Vehicle *v)
{
Vehicle *u;
- FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u;
+ FOR_ALL_VEHICLES(u) if (u->type == VEH_TRAIN && u->next == v) return u;
return NULL;
}
@@ -516,7 +516,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
Vehicle* u;
assert(v != NULL);
- assert(v->type == VEH_Train);
+ assert(v->type == VEH_TRAIN);
if (v->first != NULL) {
if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first;
@@ -553,12 +553,12 @@ uint CountVehiclesInChain(const Vehicle* v)
bool IsEngineCountable(const Vehicle *v)
{
switch (v->type) {
- case VEH_Aircraft: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors
- case VEH_Train:
+ case VEH_AIRCRAFT: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors
+ case VEH_TRAIN:
return !IsArticulatedPart(v) && // tenders and other articulated parts
(!IsMultiheaded(v) || IsTrainEngine(v)); // rear parts of multiheaded engines
- case VEH_Road:
- case VEH_Ship:
+ case VEH_ROAD:
+ case VEH_SHIP:
return true;
default: return false; // Only count player buildable vehicles
}
@@ -574,9 +574,9 @@ void DestroyVehicle(Vehicle *v)
DeleteVehicleNews(v->index, INVALID_STRING_ID);
DeleteName(v->string_id);
- if (v->type == VEH_Road) ClearSlot(v);
+ if (v->type == VEH_ROAD) ClearSlot(v);
- if (v->type != VEH_Train || (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))) {
+ if (v->type != VEH_TRAIN || (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)))) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
}
@@ -665,12 +665,12 @@ void CallVehicleTicks()
_vehicle_tick_procs[v->type](v);
switch (v->type) {
- case VEH_Train:
- case VEH_Road:
- case VEH_Aircraft:
- case VEH_Ship:
- if (v->type == VEH_Train && IsTrainWagon(v)) continue;
- if (v->type == VEH_Aircraft && v->subtype != AIR_HELICOPTER) continue;
+ case VEH_TRAIN:
+ case VEH_ROAD:
+ case VEH_AIRCRAFT:
+ case VEH_SHIP:
+ if (v->type == VEH_TRAIN && IsTrainWagon(v)) continue;
+ if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed;
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
@@ -701,7 +701,7 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v)
//if the aircraft carries passengers and is NOT full, then
//continue loading, no matter how much mail is in
- if (v->type == VEH_Aircraft &&
+ if (v->type == VEH_AIRCRAFT &&
v->cargo_type == CT_PASSENGERS &&
v->cargo_cap != v->cargo_count) {
return true;
@@ -737,7 +737,7 @@ bool CanFillVehicle(Vehicle *v)
TileIndex tile = v->tile;
if (IsTileType(tile, MP_STATION) ||
- (v->type == VEH_Ship && (
+ (v->type == VEH_SHIP && (
IsTileType(TILE_ADDXY(tile, 1, 0), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, -1, 0), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, 0, 1), MP_STATION) ||
@@ -791,10 +791,10 @@ int32 GetRefitCost(EngineID engine_type)
int32 base_cost = 0;
switch (GetEngine(engine_type)->type) {
- case VEH_Ship: base_cost = _price.ship_base; break;
- case VEH_Road: base_cost = _price.roadveh_base; break;
- case VEH_Aircraft: base_cost = _price.aircraft_base; break;
- case VEH_Train:
+ case VEH_SHIP: base_cost = _price.ship_base; break;
+ case VEH_ROAD: base_cost = _price.roadveh_base; break;
+ case VEH_AIRCRAFT: base_cost = _price.aircraft_base; break;
+ case VEH_TRAIN:
base_cost = 2 * ((RailVehInfo(engine_type)->railveh_type == RAILVEH_WAGON) ?
_price.build_railwagon : _price.build_railvehicle);
break;
@@ -1431,7 +1431,7 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type)
v = ForceAllocateSpecialVehicle();
if (v != NULL) {
- v->type = VEH_Special;
+ v->type = VEH_SPECIAL;
v->subtype = type;
v->x_pos = x;
v->y_pos = y;
@@ -1542,7 +1542,7 @@ void CheckVehicleBreakdown(Vehicle *v)
/* calculate reliability value to use in comparison */
rel = v->reliability;
- if (v->type == VEH_Ship) rel += 0x6666;
+ if (v->type == VEH_SHIP) rel += 0x6666;
/* disabled breakdowns? */
if (_opt.diff.vehicle_breakdowns < 1) return;
@@ -1621,10 +1621,10 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
bool vehicle_list_window = HASBIT(p2, 6);
switch (vehicle_type) {
- case VEH_Train: stop_command = CMD_START_STOP_TRAIN; break;
- case VEH_Road: stop_command = CMD_START_STOP_ROADVEH; break;
- case VEH_Ship: stop_command = CMD_START_STOP_SHIP; break;
- case VEH_Aircraft: stop_command = CMD_START_STOP_AIRCRAFT; break;
+ case VEH_TRAIN: stop_command = CMD_START_STOP_TRAIN; break;
+ case VEH_ROAD: stop_command = CMD_START_STOP_ROADVEH; break;
+ case VEH_SHIP: stop_command = CMD_START_STOP_SHIP; break;
+ case VEH_AIRCRAFT: stop_command = CMD_START_STOP_AIRCRAFT; break;
default: return CMD_ERROR;
}
@@ -1645,7 +1645,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (!!(v->vehstatus & VS_STOPPED) != start_stop) continue;
if (!vehicle_list_window) {
- if (vehicle_type == VEH_Train) {
+ if (vehicle_type == VEH_TRAIN) {
if (CheckTrainInDepot(v, false) == -1) continue;
} else {
if (!(v->vehstatus & VS_HIDDEN)) continue;
@@ -1685,10 +1685,10 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
byte vehicle_type = GB(p1, 0, 8);
switch (vehicle_type) {
- case VEH_Train: sell_command = CMD_SELL_RAIL_WAGON; break;
- case VEH_Road: sell_command = CMD_SELL_ROAD_VEH; break;
- case VEH_Ship: sell_command = CMD_SELL_SHIP; break;
- case VEH_Aircraft: sell_command = CMD_SELL_AIRCRAFT; break;
+ case VEH_TRAIN: sell_command = CMD_SELL_RAIL_WAGON; break;
+ case VEH_ROAD: sell_command = CMD_SELL_ROAD_VEH; break;
+ case VEH_SHIP: sell_command = CMD_SELL_SHIP; break;
+ case VEH_AIRCRAFT: sell_command = CMD_SELL_AIRCRAFT; break;
default: return CMD_ERROR;
}
@@ -1814,7 +1814,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!CheckOwnership(v->owner)) return CMD_ERROR;
- if (v->type == VEH_Train && (!IsFrontEngine(v) || v->u.rail.crash_anim_pos >= 4400)) return CMD_ERROR;
+ if (v->type == VEH_TRAIN && (!IsFrontEngine(v) || v->u.rail.crash_anim_pos >= 4400)) return CMD_ERROR;
// check that we can allocate enough vehicles
if (!(flags & DC_EXEC)) {
@@ -1857,13 +1857,13 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, GetCmdRefitVeh(v));
break; // We learned that the engine in question needed a refit. No need to check anymore
}
- } while (v->type == VEH_Train && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL);
+ } while (v->type == VEH_TRAIN && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL);
- if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
+ if (v->type == VEH_TRAIN && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION);
}
- if (v->type == VEH_Train && !IsFrontEngine(v)) {
+ if (v->type == VEH_TRAIN && !IsFrontEngine(v)) {
// this s a train car
// add this unit to the end of the train
DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
@@ -1875,9 +1875,9 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
}
- } while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL);
+ } while (v->type == VEH_TRAIN && (v = GetNextVehicle(v)) != NULL);
- if (flags & DC_EXEC && v_front->type == VEH_Train) {
+ if (flags & DC_EXEC && v_front->type == VEH_TRAIN) {
// for trains this needs to be the front engine due to the callback function
_new_vehicle_id = w_front->index;
}
@@ -1924,7 +1924,7 @@ static void MoveVehicleCargo(Vehicle *dest, Vehicle *source)
* the complete train, which is without the weight of cargo we just
* moved back into some (of the) new wagon(s).
*/
- if (dest->type == VEH_Train) TrainConsistChanged(dest->first);
+ if (dest->type == VEH_TRAIN) TrainConsistChanged(dest->first);
}
static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID engine_type)
@@ -1932,7 +1932,7 @@ static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID eng
const Order *o;
const Vehicle *u;
- if (v->type == VEH_Train) {
+ if (v->type == VEH_TRAIN) {
u = GetFirstVehicleInChain(v);
} else {
u = v;
@@ -1961,21 +1961,21 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
CargoID new_cargo_type = CT_INVALID;
switch (v->type) {
- case VEH_Train:
+ case VEH_TRAIN:
new_cargo_capacity = (RailVehInfo(engine_type)->capacity > 0);
new_cargo_type = RailVehInfo(engine_type)->cargo_type;
break;
- case VEH_Road:
+ case VEH_ROAD:
new_cargo_capacity = (RoadVehInfo(engine_type)->capacity > 0);
new_cargo_type = RoadVehInfo(engine_type)->cargo_type;
break;
- case VEH_Ship:
+ case VEH_SHIP:
new_cargo_capacity = (ShipVehInfo(engine_type)->capacity > 0);
new_cargo_type = ShipVehInfo(engine_type)->cargo_type;
break;
- case VEH_Aircraft:
+ case VEH_AIRCRAFT:
/* all aircraft starts as passenger planes with cargo capacity
* new_cargo_capacity is always true for aircraft, which is the init value. No need to set it here */
new_cargo_type = CT_PASSENGERS;
@@ -1993,7 +1993,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
return CT_INVALID;
}
}
- if (v->type != VEH_Train) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
+ if (v->type != VEH_TRAIN) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
/* Below this line it's safe to assume that the vehicle in question is a train */
@@ -2068,12 +2068,12 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
}
}
- if (new_v->type == VEH_Train && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) {
+ if (new_v->type == VEH_TRAIN && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) {
// we are autorenewing to a single engine, so we will turn it as the old one was turned as well
SETBIT(new_v->u.rail.flags, VRF_REVERSE_DIRECTION);
}
- if (old_v->type == VEH_Train && !IsFrontEngine(old_v)) {
+ if (old_v->type == VEH_TRAIN && !IsFrontEngine(old_v)) {
/* this is a railcar. We need to move the car into the train
* We add the new engine after the old one instead of replacing it. It will give the same result anyway when we
* sell the old engine in a moment
@@ -2093,7 +2093,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
new_v->unitnumber = old_v->unitnumber; // use the same unit number
new_v->current_order = old_v->current_order;
- if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){
+ if (old_v->type == VEH_TRAIN && GetNextVehicle(old_v) != NULL){
Vehicle *temp_v = GetNextVehicle(old_v);
// move the entire train to the new engine, excluding the old engine
@@ -2108,7 +2108,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
}
}
/* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */
- MoveVehicleCargo(new_v->type == VEH_Train ? GetFirstVehicleInChain(new_v) : new_v, old_v);
+ MoveVehicleCargo(new_v->type == VEH_TRAIN ? GetFirstVehicleInChain(new_v) : new_v, old_v);
// Get the name of the old vehicle if it has a custom name.
if (!IsCustomName(old_v->string_id)) {
@@ -2168,7 +2168,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
* If it's not a train, the value is unused
* round up to the length of the tiles used for the train instead of the train length instead
* Useful when newGRF uses custom length */
- uint16 old_total_length = (v->type == VEH_Train ?
+ uint16 old_total_length = (v->type == VEH_TRAIN ?
(v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE :
-1
);
@@ -2190,7 +2190,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
cost = 0;
w = v;
do {
- if (w->type == VEH_Train && IsMultiheaded(w) && !IsTrainEngine(w)) {
+ if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) {
/* we build the rear ends of multiheaded trains with the front ones */
continue;
}
@@ -2207,7 +2207,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
temp_cost = ReplaceVehicle(&w, flags, cost);
if (flags & DC_EXEC &&
- (w->type != VEH_Train || w->u.rail.first_engine == INVALID_ENGINE)) {
+ (w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) {
/* now we bought a new engine and sold the old one. We need to fix the
* pointers in order to avoid pointing to the old one for trains: these
* pointers should point to the front engine and not the cars
@@ -2218,17 +2218,17 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
if (!CmdFailed(temp_cost)) {
cost += temp_cost;
}
- } while (w->type == VEH_Train && (w = GetNextVehicle(w)) != NULL);
+ } while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL);
if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) {
if (!check && p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) {
StringID message;
SetDParam(0, v->unitnumber);
switch (v->type) {
- case VEH_Train: message = STR_TRAIN_AUTORENEW_FAILED; break;
- case VEH_Road: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
- case VEH_Ship: message = STR_SHIP_AUTORENEW_FAILED; break;
- case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED; break;
+ case VEH_TRAIN: message = STR_TRAIN_AUTORENEW_FAILED; break;
+ case VEH_ROAD: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
+ case VEH_SHIP: message = STR_SHIP_AUTORENEW_FAILED; break;
+ case VEH_AIRCRAFT: message = STR_AIRCRAFT_AUTORENEW_FAILED; break;
// This should never happen
default: NOT_REACHED(); message = 0; break;
}
@@ -2252,7 +2252,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
}
/* If setting is on to try not to exceed the old length of the train with the replacement */
- if (v->type == VEH_Train && p->renew_keep_length) {
+ if (v->type == VEH_TRAIN && p->renew_keep_length) {
Vehicle *temp;
w = v;
@@ -2307,8 +2307,8 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
Vehicle *v;
/* This function should never be called without an array to store results */
- assert(!(engine_list == NULL && type != VEH_Train));
- assert(!(type == VEH_Train && engine_list == NULL && wagon_list == NULL));
+ assert(!(engine_list == NULL && type != VEH_TRAIN));
+ assert(!(type == VEH_TRAIN && engine_list == NULL && wagon_list == NULL));
/* Both array and the length should either be NULL to disable the list or both should not be NULL */
assert((engine_list == NULL && engine_list_length == NULL) || (engine_list != NULL && engine_list_length != NULL));
@@ -2321,9 +2321,9 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
if (wagon_count != NULL) *wagon_count = 0;
switch (type) {
- case VEH_Train:
+ case VEH_TRAIN:
FOR_ALL_VEHICLES(v) {
- if (v->tile == tile && v->type == VEH_Train && v->u.rail.track == TRACK_BIT_DEPOT) {
+ if (v->tile == tile && v->type == VEH_TRAIN && v->u.rail.track == TRACK_BIT_DEPOT) {
if (IsFrontEngine(v)) {
if (engine_list == NULL) continue;
if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25);
@@ -2337,28 +2337,28 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
}
break;
- case VEH_Road:
+ case VEH_ROAD:
FOR_ALL_VEHICLES(v) {
- if (v->tile == tile && v->type == VEH_Road && IsRoadVehInDepot(v)) {
+ if (v->tile == tile && v->type == VEH_ROAD && IsRoadVehInDepot(v)) {
if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25);
(*engine_list)[(*engine_count)++] = v;
}
}
break;
- case VEH_Ship:
+ case VEH_SHIP:
FOR_ALL_VEHICLES(v) {
- if (v->tile == tile && v->type == VEH_Ship && IsShipInDepot(v)) {
+ if (v->tile == tile && v->type == VEH_SHIP && IsShipInDepot(v)) {
if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25);
(*engine_list)[(*engine_count)++] = v;
}
}
break;
- case VEH_Aircraft:
+ case VEH_AIRCRAFT:
FOR_ALL_VEHICLES(v) {
if (v->tile == tile &&
- v->type == VEH_Aircraft && IsNormalAircraft(v) &&
+ v->type == VEH_AIRCRAFT && IsNormalAircraft(v) &&
v->vehstatus & VS_HIDDEN) {
if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25);
(*engine_list)[(*engine_count)++] = v;
@@ -2385,7 +2385,7 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
*/
uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type)
{
- const byte subtype = (type != VEH_Aircraft) ? (byte)Train_Front : (byte)AIR_AIRCRAFT;
+ const byte subtype = (type != VEH_AIRCRAFT) ? (byte)Train_Front : (byte)AIR_AIRCRAFT;
uint n = 0;
const Vehicle *v;
@@ -2393,8 +2393,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
case VLW_STATION_LIST: {
FOR_ALL_VEHICLES(v) {
if (v->type == type && (
- (type == VEH_Train && IsFrontEngine(v)) ||
- (type != VEH_Train && v->subtype <= subtype))) {
+ (type == VEH_TRAIN && IsFrontEngine(v)) ||
+ (type != VEH_TRAIN && v->subtype <= subtype))) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
@@ -2428,8 +2428,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
case VLW_STANDARD: {
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && (
- (type == VEH_Train && IsFrontEngine(v)) ||
- (type != VEH_Train && v->subtype <= subtype))) {
+ (type == VEH_TRAIN && IsFrontEngine(v)) ||
+ (type != VEH_TRAIN && v->subtype <= subtype))) {
/* TODO find a better estimate on the total number of vehicles for current player */
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles()/4);
(*sort_list)[n++] = v;
@@ -2441,8 +2441,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
case VLW_DEPOT_LIST: {
FOR_ALL_VEHICLES(v) {
if (v->type == type && (
- (type == VEH_Train && IsFrontEngine(v)) ||
- (type != VEH_Train && v->subtype <= subtype))) {
+ (type == VEH_TRAIN && IsFrontEngine(v)) ||
+ (type != VEH_TRAIN && v->subtype <= subtype))) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
@@ -2510,10 +2510,10 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
bool IsVehicleInDepot(const Vehicle *v)
{
switch (v->type) {
- case VEH_Train: return CheckTrainInDepot(v, false) != -1;
- case VEH_Road: return IsRoadVehInDepot(v);
- case VEH_Ship: return IsShipInDepot(v);
- case VEH_Aircraft: return IsAircraftInHangar(v);
+ case VEH_TRAIN: return CheckTrainInDepot(v, false) != -1;
+ case VEH_ROAD: return IsRoadVehInDepot(v);
+ case VEH_SHIP: return IsShipInDepot(v);
+ case VEH_AIRCRAFT: return IsAircraftInHangar(v);
default: NOT_REACHED();
}
return false;
@@ -2522,32 +2522,32 @@ bool IsVehicleInDepot(const Vehicle *v)
void VehicleEnterDepot(Vehicle *v)
{
switch (v->type) {
- case VEH_Train:
+ case VEH_TRAIN:
InvalidateWindowClasses(WC_TRAINS_LIST);
if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
UpdateSignalsOnSegment(v->tile, GetRailDepotDirection(v->tile));
v->load_unload_time_rem = 0;
break;
- case VEH_Road:
+ case VEH_ROAD:
InvalidateWindowClasses(WC_ROADVEH_LIST);
v->u.road.state = RVSB_IN_DEPOT;
break;
- case VEH_Ship:
+ case VEH_SHIP:
InvalidateWindowClasses(WC_SHIPS_LIST);
v->u.ship.state = TRACK_BIT_DEPOT;
RecalcShipStuff(v);
break;
- case VEH_Aircraft:
+ case VEH_AIRCRAFT:
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
HandleAircraftEnterHangar(v);
break;
default: NOT_REACHED();
}
- if (v->type != VEH_Train) {
+ if (v->type != VEH_TRAIN) {
/* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.
* We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
@@ -2591,7 +2591,7 @@ void VehicleEnterDepot(Vehicle *v)
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
/* Part of orders */
- if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0;
+ if (v->type == VEH_TRAIN) v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
/* Force depot visit */
@@ -2600,10 +2600,10 @@ void VehicleEnterDepot(Vehicle *v)
StringID string;
switch (v->type) {
- case VEH_Train: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break;
- case VEH_Road: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break;
- case VEH_Ship: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break;
- case VEH_Aircraft: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break;
+ case VEH_TRAIN: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break;
+ case VEH_ROAD: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break;
+ case VEH_SHIP: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break;
+ case VEH_AIRCRAFT: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break;
default: NOT_REACHED(); string = STR_EMPTY; // Set the string to something to avoid a compiler warning
}
@@ -2744,7 +2744,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
if (v->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
switch (v->type) {
- case VEH_Train:
+ case VEH_TRAIN:
if (v->u.rail.track == TRACK_BIT_DEPOT) /* We'll assume the train is facing outwards */
return DiagdirToDiagTrackdir(GetRailDepotDirection(v->tile)); /* Train in depot */
@@ -2753,14 +2753,14 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction);
- case VEH_Ship:
+ case VEH_SHIP:
if (IsShipInDepot(v))
/* We'll assume the ship is facing outwards */
return DiagdirToDiagTrackdir(GetShipDepotDirection(v->tile));
return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction);
- case VEH_Road:
+ case VEH_ROAD:
if (IsRoadVehInDepot(v)) /* We'll assume the road vehicle is facing outwards */
return DiagdirToDiagTrackdir(GetRoadDepotDirection(v->tile));
@@ -2775,7 +2775,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
/* Vehicle is turning around, get the direction from vehicle's direction */
return DiagdirToDiagTrackdir(DirToDiagDir(v->direction));
- /* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */
+ /* case VEH_AIRCRAFT: case VEH_SPECIAL: case VEH_DISASTER: */
default: return INVALID_TRACKDIR;
}
}
@@ -2797,10 +2797,10 @@ UnitID GetFreeUnitNumber(byte type)
static UnitID gmax = 0;
switch (type) {
- case VEH_Train: max = _patches.max_trains; break;
- case VEH_Road: max = _patches.max_roadveh; break;
- case VEH_Ship: max = _patches.max_ships; break;
- case VEH_Aircraft: max = _patches.max_aircraft; break;
+ case VEH_TRAIN: max = _patches.max_trains; break;
+ case VEH_ROAD: max = _patches.max_roadveh; break;
+ case VEH_SHIP: max = _patches.max_ships; break;
+ case VEH_AIRCRAFT: max = _patches.max_aircraft; break;
default: NOT_REACHED();
}
@@ -2860,7 +2860,7 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
if (p->livery[LS_DEFAULT].in_use && (_patches.liveries == 2 || (_patches.liveries == 1 && player == _local_player))) {
/* Determine the livery scheme to use */
switch (GetEngine(engine_type)->type) {
- case VEH_Train: {
+ case VEH_TRAIN: {
const RailVehicleInfo *rvi = RailVehInfo(engine_type);
switch (rvi->railtype) {
@@ -2901,21 +2901,21 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
break;
}
- case VEH_Road: {
+ case VEH_ROAD: {
const RoadVehicleInfo *rvi = RoadVehInfo(engine_type);
if (cargo_type == CT_INVALID) cargo_type = rvi->cargo_type;
scheme = (cargo_type == CT_PASSENGERS) ? LS_BUS : LS_TRUCK;
break;
}
- case VEH_Ship: {
+ case VEH_SHIP: {
const ShipVehicleInfo *svi = ShipVehInfo(engine_type);
if (cargo_type == CT_INVALID) cargo_type = svi->cargo_type;
scheme = (cargo_type == CT_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
break;
}
- case VEH_Aircraft: {
+ case VEH_AIRCRAFT: {
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
if (cargo_type == CT_INVALID) cargo_type = CT_PASSENGERS;
switch (avi->subtype) {
@@ -2948,7 +2948,7 @@ SpriteID GetEnginePalette(EngineID engine_type, PlayerID player)
SpriteID GetVehiclePalette(const Vehicle *v)
{
- if (v->type == VEH_Train) {
+ if (v->type == VEH_TRAIN) {
return GetEngineColourMap(
(v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ?
v->u.rail.first_engine : v->engine_type,
@@ -3071,7 +3071,7 @@ extern const SaveLoad _common_veh_desc[] = {
static const SaveLoad _train_desc[] = {
- SLE_WRITEBYTE(Vehicle, type, VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file.
+ SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN, 0), // Train type. VEH_TRAIN in mem, 0 in file.
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRail, crash_anim_pos), SLE_UINT16),
SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRail, force_proceed), SLE_UINT8),
@@ -3089,7 +3089,7 @@ static const SaveLoad _train_desc[] = {
};
static const SaveLoad _roadveh_desc[] = {
- SLE_WRITEBYTE(Vehicle, type, VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file.
+ SLE_WRITEBYTE(Vehicle, type, VEH_ROAD, 1), // Road type. VEH_ROAD in mem, 1 in file.
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRoad, state), SLE_UINT8),
SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRoad, frame), SLE_UINT8),
@@ -3109,7 +3109,7 @@ static const SaveLoad _roadveh_desc[] = {
};
static const SaveLoad _ship_desc[] = {
- SLE_WRITEBYTE(Vehicle, type, VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file.
+ SLE_WRITEBYTE(Vehicle, type, VEH_SHIP, 2), // Ship type. VEH_SHIP in mem, 2 in file.
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleShip, state), SLE_UINT8),
@@ -3120,7 +3120,7 @@ static const SaveLoad _ship_desc[] = {
};
static const SaveLoad _aircraft_desc[] = {
- SLE_WRITEBYTE(Vehicle, type, VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file.
+ SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT, 3), // Aircraft type. VEH_AIRCRAFT in mem, 3 in file.
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleAir, crashed_counter), SLE_UINT16),
SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleAir, pos), SLE_UINT8),
@@ -3139,7 +3139,7 @@ static const SaveLoad _aircraft_desc[] = {
};
static const SaveLoad _special_desc[] = {
- SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4),
+ SLE_WRITEBYTE(Vehicle,type,VEH_SPECIAL, 4),
SLE_VAR(Vehicle, subtype, SLE_UINT8),
@@ -3171,7 +3171,7 @@ static const SaveLoad _special_desc[] = {
};
static const SaveLoad _disaster_desc[] = {
- SLE_WRITEBYTE(Vehicle, type, VEH_Disaster, 5),
+ SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER, 5),
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
@@ -3284,13 +3284,13 @@ extern const ChunkHandler _veh_chunk_handlers[] = {
void Vehicle::BeginLoading()
{
- assert(IsTileType(tile, MP_STATION) || type == VEH_Ship);
+ assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP);
current_order.type = OT_LOADING;
}
void Vehicle::LeaveStation()
{
- assert(IsTileType(tile, MP_STATION) || type == VEH_Ship);
+ assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP);
assert(current_order.type == OT_LOADING);
current_order.type = OT_LEAVESTATION;
current_order.flags = 0;