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authorrubidium <rubidium@openttd.org>2007-06-07 12:37:48 +0000
committerrubidium <rubidium@openttd.org>2007-06-07 12:37:48 +0000
commit622a4d10b92e5ab843a9f9989cc36b8e2705e492 (patch)
treeead0e50ca3c1bb5247c4dfc6369a2016562e7867 /src/vehicle.cpp
parent9a81f009a0171de66dcd4e7fb8e177d48b00b2b2 (diff)
downloadopenttd-622a4d10b92e5ab843a9f9989cc36b8e2705e492.tar.xz
(svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 66d0ac6a0..83550c226 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2714,6 +2714,7 @@ extern const SaveLoad _common_veh_desc[] = {
static const SaveLoad _train_desc[] = {
+ SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN),
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, crash_anim_pos), SLE_UINT16),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, force_proceed), SLE_UINT8),
@@ -2731,6 +2732,7 @@ static const SaveLoad _train_desc[] = {
};
static const SaveLoad _roadveh_desc[] = {
+ SLE_WRITEBYTE(Vehicle, type, VEH_ROAD),
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, state), SLE_UINT8),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, frame), SLE_UINT8),
@@ -2750,6 +2752,7 @@ static const SaveLoad _roadveh_desc[] = {
};
static const SaveLoad _ship_desc[] = {
+ SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleShip, state), SLE_UINT8),
@@ -2760,6 +2763,7 @@ static const SaveLoad _ship_desc[] = {
};
static const SaveLoad _aircraft_desc[] = {
+ SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT),
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, crashed_counter), SLE_UINT16),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, pos), SLE_UINT8),
@@ -2778,6 +2782,8 @@ static const SaveLoad _aircraft_desc[] = {
};
static const SaveLoad _special_desc[] = {
+ SLE_WRITEBYTE(Vehicle, type, VEH_SPECIAL),
+
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
@@ -2804,6 +2810,8 @@ static const SaveLoad _special_desc[] = {
};
static const SaveLoad _disaster_desc[] = {
+ SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER),
+
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
SLE_VAR(Vehicle, subtype, SLE_UINT8),
@@ -2856,7 +2864,6 @@ static void Save_VEHS()
/* Write the vehicles */
FOR_ALL_VEHICLES(v) {
SlSetArrayIndex(v->index);
- SlWriteByte(v->type);
SlObject(v, (SaveLoad*)_veh_descs[v->type]);
}
}
@@ -2874,8 +2881,8 @@ static void Load_VEHS()
error("Vehicles: failed loading savegame: too many vehicles");
v = GetVehicle(index);
- v->type = (VehicleType)SlReadByte();
- SlObject(v, (SaveLoad*)_veh_descs[v->type]);
+ VehicleType vtype = (VehicleType)SlReadByte();
+ SlObject(v, (SaveLoad*)_veh_descs[vtype]);
switch (v->type) {
case VEH_TRAIN: v = new (v) Train(); break;