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authorrubidium <rubidium@openttd.org>2007-05-18 23:38:29 +0000
committerrubidium <rubidium@openttd.org>2007-05-18 23:38:29 +0000
commit517891134538f3780c55e0939fa1be0f1971c0ea (patch)
tree1e88755eb84e37a678801bac38bf96f319d82f44 /src/vehicle.cpp
parentb8a82dcb05e1ccd86cd8cf8fa8fb8d90c62d15a0 (diff)
downloadopenttd-517891134538f3780c55e0939fa1be0f1971c0ea.tar.xz
(svn r9872) -Codechange: more type strictness for vehicle types
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 8b626a4d3..22fd5d8fe 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1566,7 +1566,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
int32 return_value = CMD_ERROR;
uint i;
uint stop_command;
- byte vehicle_type = GB(p2, 0, 5);
+ VehicleType vehicle_type = (VehicleType)GB(p2, 0, 5);
bool start_stop = HASBIT(p2, 5);
bool vehicle_list_window = HASBIT(p2, 6);
@@ -1633,7 +1633,7 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
int32 cost = 0;
uint i, sell_command, total_number_vehicles;
- byte vehicle_type = GB(p1, 0, 8);
+ VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
switch (vehicle_type) {
case VEH_TRAIN: sell_command = CMD_SELL_RAIL_WAGON; break;
@@ -1682,8 +1682,7 @@ int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
uint16 engine_count = 0;
uint i, x = 0, y = 0, z = 0;
int32 cost = 0;
- byte vehicle_type = GB(p1, 0, 8);
-
+ VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
@@ -1895,7 +1894,7 @@ static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *e
* @param *wagon_list_length Allocated size of wagon_list. Needs to be set to 0 when wagon_list points to a NULL array
* @param *wagon_count The number of engines stored in the list
*/
-void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count)
+void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count)
{
Vehicle *v;
@@ -1978,7 +1977,7 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
* @return the number of vehicles added to the list
*/
-uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type)
+uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type)
{
const byte subtype = (type != VEH_AIRCRAFT) ? (byte)Train_Front : (byte)AIR_AIRCRAFT;
uint n = 0;
@@ -2075,7 +2074,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
* @param vlw_flag tells what kind of list requested the goto depot
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
*/
-int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
+int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
{
const Vehicle **sort_list = NULL;
uint n, i;
@@ -2385,7 +2384,7 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
}
-UnitID GetFreeUnitNumber(byte type)
+UnitID GetFreeUnitNumber(VehicleType type)
{
UnitID unit, max = 0;
const Vehicle *u;