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authorfrosch <frosch@openttd.org>2014-08-17 14:52:48 +0000
committerfrosch <frosch@openttd.org>2014-08-17 14:52:48 +0000
commit17e88d644af42132741174c3e14cbcc37b1b979f (patch)
tree0dfca2d200cd1870401de1b3df8b3daf5301907a /src/vehicle.cpp
parentd263fcce824907fb26b4ec123065f86f878625d0 (diff)
downloadopenttd-17e88d644af42132741174c3e14cbcc37b1b979f.tar.xz
(svn r26746) -Codechange: Separate enums for visual effect type and spawning model.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp23
1 files changed, 15 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index afaa0a43b..dd3da0751 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2386,8 +2386,15 @@ void Vehicle::ShowVisualEffect() const
do {
int effect_offset = GB(v->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT) - VE_OFFSET_CENTRE;
- byte effect_type = GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
- bool disable_effect = HasBit(v->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
+ VisualEffectSpawnModel effect_model = VESM_NONE;
+
+ if (!HasBit(v->vcache.cached_vis_effect, VE_DISABLE_EFFECT)) {
+ effect_model = (VisualEffectSpawnModel)GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
+ assert(effect_model != (VisualEffectSpawnModel)VE_TYPE_DEFAULT); // should have been resolved by UpdateVisualEffect
+ assert_compile((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
+ assert_compile((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
+ assert_compile((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
+ }
/* Show no smoke when:
* - Smoke has been disabled for this vehicle
@@ -2396,7 +2403,7 @@ void Vehicle::ShowVisualEffect() const
* - The vehicle is on a depot tile
* - The vehicle is on a tunnel tile
* - The vehicle is a train engine that is currently unpowered */
- if (disable_effect ||
+ if (effect_model == VESM_NONE ||
v->vehstatus & VS_HIDDEN ||
(MayHaveBridgeAbove(v->tile) && IsBridgeAbove(v->tile)) ||
IsDepotTile(v->tile) ||
@@ -2407,8 +2414,8 @@ void Vehicle::ShowVisualEffect() const
}
EffectVehicleType evt = EV_END;
- switch (effect_type) {
- case VE_TYPE_STEAM:
+ switch (effect_model) {
+ case VESM_STEAM:
/* Steam smoke - amount is gradually falling until vehicle reaches its maximum speed, after that it's normal.
* Details: while vehicle's current speed is gradually increasing, steam plumes' density decreases by one third each
* third of its maximum speed spectrum. Steam emission finally normalises at very close to vehicle's maximum speed.
@@ -2419,7 +2426,7 @@ void Vehicle::ShowVisualEffect() const
}
break;
- case VE_TYPE_DIESEL: {
+ case VESM_DIESEL: {
/* Diesel smoke - thicker when vehicle is starting, gradually subsiding till it reaches its maximum speed
* when smoke emission stops.
* Details: Vehicle's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
@@ -2442,7 +2449,7 @@ void Vehicle::ShowVisualEffect() const
break;
}
- case VE_TYPE_ELECTRIC:
+ case VESM_ELECTRIC:
/* Electric train's spark - more often occurs when train is departing (more load)
* Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
* emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
@@ -2456,7 +2463,7 @@ void Vehicle::ShowVisualEffect() const
break;
default:
- break;
+ NOT_REACHED();
}
if (evt != EV_END) {