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authorbelugas <belugas@openttd.org>2007-05-04 16:27:13 +0000
committerbelugas <belugas@openttd.org>2007-05-04 16:27:13 +0000
commitaff49954bf116162d440c48e29bf35fb116d1dd6 (patch)
treeaa52d3726c6fd14c5ac298000d0dbbfb570fcc93 /src/variables.h
parent449e76c05ad6c8502105fe80fd2390cc6944750c (diff)
downloadopenttd-aff49954bf116162d440c48e29bf35fb116d1dd6.tar.xz
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/variables.h b/src/variables.h
index bebc1cc42..2c32aa7a7 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -231,6 +231,8 @@ struct Patches {
uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns
bool pause_on_newgame; ///< Whether to start new games paused or not.
+
+ TownLayout town_layout; ///< Select town layout
};
VARDEF Patches _patches;