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authormaedhros <maedhros@openttd.org>2007-04-18 14:23:30 +0000
committermaedhros <maedhros@openttd.org>2007-04-18 14:23:30 +0000
commit16a948a463feb420d0a1fee654b54a4a7acf165e (patch)
treeb3ab848eec6066ba38410f4d1640c44100aa40fc /src/variables.h
parent4b7c59fce15d7e861b6f3115a3117eee1a38d778 (diff)
downloadopenttd-16a948a463feb420d0a1fee654b54a4a7acf165e.tar.xz
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea.
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/variables.h b/src/variables.h
index ce1df0898..6747c9816 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -226,8 +226,9 @@ struct Patches {
uint8 scrollwheel_scrolling;
uint8 scrollwheel_multiplier;
- uint8 town_growth_rate; ///< Town growth rate
- uint8 larger_towns; ///< 1 in the specified number of towns will grow twice as fast
+ uint8 town_growth_rate; ///< Town growth rate
+ uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast
+ uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns
};
VARDEF Patches _patches;