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authorrubidium <rubidium@openttd.org>2007-02-14 16:37:16 +0000
committerrubidium <rubidium@openttd.org>2007-02-14 16:37:16 +0000
commit0e8f006dc18e8faff93382fe8044d046c36e86f4 (patch)
tree1a15ba2c92fafbb76de3d76a96583953c41b088b /src/variables.h
parent39b73119cabcaa793856b441461fd77e37c491ef (diff)
downloadopenttd-0e8f006dc18e8faff93382fe8044d046c36e86f4.tar.xz
(svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p.
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/variables.h b/src/variables.h
index 89d45dcdd..ccc1fc92c 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -166,6 +166,7 @@ typedef struct Patches {
bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?"
byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
bool extra_dynamite; // extra dynamite
+ bool road_stop_on_town_road; // allow building of drive-through road stops on town owned roads
bool never_expire_vehicles; // never expire vehicles
byte extend_vehicle_life; // extend vehicle life by this many years
@@ -211,6 +212,7 @@ typedef struct Patches {
uint32 npf_water_curve_penalty; /* The penalty for curves */
uint32 npf_road_curve_penalty; /* The penalty for curves */
uint32 npf_crossing_penalty; /* The penalty for level crossings */
+ uint32 npf_road_drive_through_penalty; /* The penalty for going through a drive-through road stop */
bool population_in_label; // Show the population of a town in his label?