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authorrubidium <rubidium@openttd.org>2007-07-06 07:24:10 +0000
committerrubidium <rubidium@openttd.org>2007-07-06 07:24:10 +0000
commitb8f658db9497b3a0532d0efc58e23ad2e6dd5824 (patch)
treeb968dc7033dc02846b7d649f91e6effd2ae181e5 /src/variables.h
parent191a479e8d5ded987b04ef65b4d3aaea4eba366b (diff)
downloadopenttd-b8f658db9497b3a0532d0efc58e23ad2e6dd5824.tar.xz
(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/variables.h b/src/variables.h
index 704e58996..9a825354c 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -95,7 +95,7 @@ struct Patches {
bool selectgoods; // only send the goods to station if a train has been there
bool longbridges; // allow 100 tile long bridges
bool gotodepot; // allow goto depot in orders
- bool build_rawmaterial_ind; // allow building raw material industries
+ uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting)
bool multiple_industry_per_town; // allow many industries of the same type per town
bool same_industry_close; // allow same type industries to be built close to each other
bool lost_train_warn; // if a train can't find its destination, show a warning