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authorrubidium <rubidium@openttd.org>2008-01-07 00:19:09 +0000
committerrubidium <rubidium@openttd.org>2008-01-07 00:19:09 +0000
commit2469bca24c313387ebee109d35ac34863a27e2b7 (patch)
treee2d571e7a2bcd64e4935d2f2df1811bb45953f7e /src/variables.h
parent588f1d2aca8d3ea15233c3864d0cc729aac0d64a (diff)
downloadopenttd-2469bca24c313387ebee109d35ac34863a27e2b7.tar.xz
(svn r11771) -Codechange: split settings.h into better separated headers.
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h205
1 files changed, 1 insertions, 204 deletions
diff --git a/src/variables.h b/src/variables.h
index cf85b901d..6532ad453 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -5,34 +5,9 @@
#ifndef VARIABLES_H
#define VARIABLES_H
-#include "yapf/yapf_settings.h"
+#include "settings_type.h"
#include "tile_type.h"
#include "strings_type.h"
-#include "date_type.h"
-
-/* ********* START OF SAVE REGION */
-
-struct GameOptions {
- GameDifficulty diff;
- byte diff_level;
- byte currency;
- byte units;
- byte town_name;
- byte landscape;
- byte snow_line;
- byte autosave;
- byte road_side;
-};
-
-/* These are the options for the current game
- * either ingame, or loaded. Also used for networking games */
-VARDEF GameOptions _opt;
-
-/* These are the default options for a new game */
-VARDEF GameOptions _opt_newgame;
-
-/* Pointer to one of the two _opt OR _opt_newgame structs */
-VARDEF GameOptions *_opt_ptr;
/* Amount of game ticks */
VARDEF uint16 _tick_counter;
@@ -65,184 +40,6 @@ VARDEF byte _trees_tick_ctr;
VARDEF int _saved_scrollpos_x;
VARDEF int _saved_scrollpos_y;
-/* ********* END OF SAVE REGION */
-
-struct Patches {
- bool modified_catchment; // different-size catchment areas
- bool vehicle_speed; // show vehicle speed
- bool build_on_slopes; // allow building on slopes
- bool mammoth_trains; // allow very long trains
- bool join_stations; // allow joining of train stations
- bool full_load_any; // new full load calculation, any cargo must be full
- bool improved_load; // improved loading algorithm
- bool gradual_loading; // load vehicles gradually
- byte station_spread; // amount a station may spread
- bool inflation; // disable inflation
- bool selectgoods; // only send the goods to station if a train has been there
- bool longbridges; // allow 100 tile long bridges
- bool gotodepot; // allow goto depot in orders
- uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting)
- bool multiple_industry_per_town; // allow many industries of the same type per town
- bool same_industry_close; // allow same type industries to be built close to each other
- bool lost_train_warn; // if a train can't find its destination, show a warning
- uint8 order_review_system;
- bool train_income_warn; // if train is generating little income, show a warning
- bool status_long_date; // always show long date in status bar
- bool signal_side; // show signals on right side
- bool show_finances; // show finances at end of year
- bool new_nonstop; // ttdpatch compatible nonstop handling
- bool roadveh_queue; // buggy road vehicle queueing
- bool autoscroll; // scroll when moving mouse to the edge.
- byte errmsg_duration; // duration of error message
- byte land_generator; // the landscape generator
- byte oil_refinery_limit; // distance oil refineries allowed from map edge
- byte snow_line_height; // a number 0-15 that configured snow line height
- byte tgen_smoothness; // how rough is the terrain from 0-3
- uint32 generation_seed; // noise seed for world generation
- byte tree_placer; // the tree placer algorithm
- byte heightmap_rotation; // rotation director for the heightmap
- byte se_flat_world_height; // land height a flat world gets in SE
- bool bribe; // enable bribing the local authority
- bool nonuniform_stations; // allow nonuniform train stations
- bool adjacent_stations; // allow stations to be built directly adjacent to other stations
- bool always_small_airport; // always allow small airports
- bool realistic_acceleration; // realistic acceleration for trains
- bool wagon_speed_limits; // enable wagon speed limits
- bool forbid_90_deg; // forbid trains to make 90 deg turns
- bool invisible_trees; // don't show trees when buildings are transparent
- bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled
- bool link_terraform_toolbar; // display terraform toolbar when displaying rail, road, water and airport toolbars
- bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction
- bool smooth_scroll; ///< Smooth scroll viewports
- bool disable_elrails; // when true, the elrails are disabled
- bool measure_tooltip; // Show a permanent tooltip when dragging tools
- byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all
- bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team
- uint8 advanced_vehicle_list; // Use the "advanced" vehicle list
- uint8 loading_indicators; // Show loading indicators
- uint8 default_rail_type; ///< The default rail type for the rail GUI
-
- uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
- uint8 window_snap_radius; // Windows snap at each other if closer than this
-
- bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it
- UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
- UnitID max_roadveh; // max trucks in game per player
- UnitID max_aircraft; // max planes in game per player
- UnitID max_ships; // max ships in game per player
-
- bool servint_ispercent; // service intervals are in percents
- uint16 servint_trains; // service interval for trains
- uint16 servint_roadveh; // service interval for road vehicles
- uint16 servint_aircraft; // service interval for aircraft
- uint16 servint_ships; // service interval for ships
-
- bool autorenew;
- int16 autorenew_months;
- int32 autorenew_money;
-
- byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
- uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
-
-
- bool bridge_pillars; // show bridge pillars for high bridges
-
- bool ai_disable_veh_train; // disable types for AI
- bool ai_disable_veh_roadveh; // disable types for AI
- bool ai_disable_veh_aircraft; // disable types for AI
- bool ai_disable_veh_ship; // disable types for AI
- Year starting_year; // starting date
- Year ending_year; // end of the game (just show highscore)
- Year colored_news_year; // when does newspaper become colored?
-
- bool keep_all_autosave; // name the autosave in a different way.
- bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?"
- byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
- bool extra_dynamite; // extra dynamite
- bool road_stop_on_town_road; // allow building of drive-through road stops on town owned roads
-
- bool never_expire_vehicles; // never expire vehicles
- byte extend_vehicle_life; // extend vehicle life by this many years
-
- bool auto_euro; // automatically switch to euro in 2002
- bool serviceathelipad; // service helicopters at helipads automatically (no need to send to depot)
- bool smooth_economy; // smooth economy
- bool allow_shares; // allow the buying/selling of shares
- byte dist_local_authority; // distance for town local authority, default 20
-
- byte wait_oneway_signal; // waitingtime in days before a oneway signal
- byte wait_twoway_signal; // waitingtime in days before a twoway signal
-
- uint8 map_x; // Size of map
- uint8 map_y;
-
- byte drag_signals_density; // many signals density
- Year semaphore_build_before; // Build semaphore signals automatically before this year
- bool ainew_active; // Is the new AI active?
- bool ai_in_multiplayer; // Do we allow AIs in multiplayer
-
- /*
- * New Path Finding
- */
- bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
-
- /**
- * The maximum amount of search nodes a single NPF run should take. This
- * limit should make sure performance stays at acceptable levels at the cost
- * of not being perfect anymore. This will probably be fixed in a more
- * sophisticated way sometime soon
- */
- uint32 npf_max_search_nodes;
-
- uint32 npf_rail_firstred_penalty; // The penalty for when the first signal is red (and it is not an exit or combo signal)
- uint32 npf_rail_firstred_exit_penalty; // The penalty for when the first signal is red (and it is an exit or combo signal)
- uint32 npf_rail_lastred_penalty; // The penalty for when the last signal is red
- uint32 npf_rail_station_penalty; // The penalty for station tiles
- uint32 npf_rail_slope_penalty; // The penalty for sloping upwards
- uint32 npf_rail_curve_penalty; // The penalty for curves
- uint32 npf_rail_depot_reverse_penalty; // The penalty for reversing in depots
- uint32 npf_buoy_penalty; // The penalty for going over (through) a buoy
- uint32 npf_water_curve_penalty; // The penalty for curves
- uint32 npf_road_curve_penalty; // The penalty for curves
- uint32 npf_crossing_penalty; // The penalty for level crossings
- uint32 npf_road_drive_through_penalty; // The penalty for going through a drive-through road stop
-
- bool population_in_label; // Show the population of a town in his label?
-
- uint8 freight_trains; // Value to multiply the weight of cargo by
-
- /** YAPF settings */
- YapfSettings yapf;
-
- uint8 right_mouse_btn_emulation;
-
- uint8 scrollwheel_scrolling;
- uint8 scrollwheel_multiplier;
-
- uint8 town_growth_rate; ///< Town growth rate
- uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast
- uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns
-
- bool pause_on_newgame; ///< Whether to start new games paused or not.
-
- TownLayoutByte town_layout; ///< Select town layout
-
- bool timetabling; ///< Whether to allow timetabling.
- bool timetable_in_ticks; ///< Whether to show the timetable in ticks rather than days.
-
- bool autoslope; ///< Allow terraforming under things.
-
- bool mod_road_rebuild; ///< Roadworks remove unneccesary RoadBits
-
- bool exclusive_rights; ///< allow buying exclusive rights
- bool give_money; ///< allow giving other players money
-
- bool enable_signal_gui; ///< Show the signal GUI when the signal button is pressed
-};
-
-VARDEF Patches _patches;
-
-
struct Cheat {
bool been_used; // has this cheat been used before?
bool value; // tells if the bool cheat is active or not