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authorrubidium <rubidium@openttd.org>2007-06-25 19:13:55 +0000
committerrubidium <rubidium@openttd.org>2007-06-25 19:13:55 +0000
commit8b2c8b6164279d468a0da25cde96c1ac0c9efa60 (patch)
tree876c5604e0a8e4c90ab0fe50fdcd128feef0fca5 /src/variables.h
parent992d64b0fbd38bac622840788ccd3f756204beba (diff)
downloadopenttd-8b2c8b6164279d468a0da25cde96c1ac0c9efa60.tar.xz
(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/variables.h b/src/variables.h
index b3aec9f29..7ee345be5 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -134,6 +134,7 @@ struct Patches {
bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team
bool advanced_vehicle_list; // Use the "advanced" vehicle list
bool loading_indicators; // Show loading indicators
+ uint8 default_rail_type; ///< The default rail type for the rail GUI
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
uint8 window_snap_radius; // Windows snap at each other if closer than this