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author | rubidium <rubidium@openttd.org> | 2010-07-19 15:51:06 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-07-19 15:51:06 +0000 |
commit | 3bb544e54d45d71dee6418c5462137c67a4ea698 (patch) | |
tree | 627916f20f4a8faeeea87ad05c785bc0cea66c4d /src/variables.h | |
parent | 45213e5708b3a8ece9fae32951d908db3bf5c732 (diff) | |
download | openttd-3bb544e54d45d71dee6418c5462137c67a4ea698.tar.xz |
(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
Diffstat (limited to 'src/variables.h')
-rw-r--r-- | src/variables.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/variables.h b/src/variables.h index 438d3b903..a7b915120 100644 --- a/src/variables.h +++ b/src/variables.h @@ -19,12 +19,6 @@ /* Amount of game ticks */ VARDEF uint16 _tick_counter; -/* Also save scrollpos_x, scrollpos_y and zoom */ -VARDEF uint16 _disaster_delay; - -/* Determines how often to run the tree loop */ -VARDEF byte _trees_tick_ctr; - /* NOSAVE: Used in palette animations only, not really important. */ VARDEF int _palette_animation_counter; |