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authorrubidium <rubidium@openttd.org>2010-07-19 15:51:06 +0000
committerrubidium <rubidium@openttd.org>2010-07-19 15:51:06 +0000
commit3bb544e54d45d71dee6418c5462137c67a4ea698 (patch)
tree627916f20f4a8faeeea87ad05c785bc0cea66c4d /src/variables.h
parent45213e5708b3a8ece9fae32951d908db3bf5c732 (diff)
downloadopenttd-3bb544e54d45d71dee6418c5462137c67a4ea698.tar.xz
(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/variables.h b/src/variables.h
index 438d3b903..a7b915120 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -19,12 +19,6 @@
/* Amount of game ticks */
VARDEF uint16 _tick_counter;
-/* Also save scrollpos_x, scrollpos_y and zoom */
-VARDEF uint16 _disaster_delay;
-
-/* Determines how often to run the tree loop */
-VARDEF byte _trees_tick_ctr;
-
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _palette_animation_counter;