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authortruelight <truelight@openttd.org>2007-06-22 20:04:21 +0000
committertruelight <truelight@openttd.org>2007-06-22 20:04:21 +0000
commit2e19d3cf78c759e9583ac113c7a66f3e3e16ccb5 (patch)
tree487e36c90385f72fecad8d7a35fdb2c0192bec39 /src/variables.h
parente90b072c11f842839af974c4db4cff5c42cb49ae (diff)
downloadopenttd-2e19d3cf78c759e9583ac113c7a66f3e3e16ccb5.tar.xz
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
Diffstat (limited to 'src/variables.h')
-rw-r--r--src/variables.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/variables.h b/src/variables.h
index 8a4067ba9..b3aec9f29 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -270,10 +270,11 @@ struct Cheats {
VARDEF Cheats _cheats;
/* NOSAVE: Used in palette animations only, not really important. */
-VARDEF int _timer_counter;
+VARDEF int _palette_animation_counter;
VARDEF uint32 _frame_counter;
+VARDEF uint32 _realtime_tick;
VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..)