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authorrubidium <rubidium@openttd.org>2010-08-02 23:05:54 +0000
committerrubidium <rubidium@openttd.org>2010-08-02 23:05:54 +0000
commitaae7ef73bb11f786683fe1b4cd897938d6b0691a (patch)
tree2a6c14b752d442c81e40b60fe04e584ef81f7bbb /src/unmovable_cmd.cpp
parentd65a967027ad26733a47bc3b45537c1476d9bd25 (diff)
downloadopenttd-aae7ef73bb11f786683fe1b4cd897938d6b0691a.tar.xz
(svn r20330) -Codechange: unify the removal of unmovables a bit
Diffstat (limited to 'src/unmovable_cmd.cpp')
-rw-r--r--src/unmovable_cmd.cpp77
1 files changed, 29 insertions, 48 deletions
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index 79e1a9ef5..35bc2f9a8 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -209,32 +209,6 @@ CommandCost CmdBuildUnmovable(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
}
-/**
- * Sell a land area. Actually you only sell one tile, so
- * the name is a bit confusing ;p
- * @param tile the tile the company is selling
- * @param flags for this command type
- * @param p1 unused
- * @param p2 unused
- * @param text unused
- * @return the cost of this operation or an error
- */
-static CommandCost CmdSellLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
-{
- if (!IsOwnedLandTile(tile)) return CMD_ERROR;
- if (_current_company != OWNER_WATER) {
- CommandCost ret = CheckTileOwnership(tile);
- if (ret.Failed()) return ret;
- }
-
- CommandCost ret = EnsureNoVehicleOnGround(tile);
- if (ret.Failed()) return ret;
-
- if (flags & DC_EXEC) DoClearSquare(tile);
-
- return CommandCost(EXPENSES_CONSTRUCTION, -UnmovableSpec::Get(UNMOVABLE_OWNED_LAND)->GetClearCost());
-}
-
static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
static void DrawTile_Unmovable(TileInfo *ti)
@@ -320,44 +294,51 @@ static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
{
- if (IsCompanyHQ(tile)) {
- if (_current_company == OWNER_WATER) {
- return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
- } else {
- return_cmd_error(flags & DC_AUTO ? STR_ERROR_COMPANY_HEADQUARTERS_IN : INVALID_STRING_ID);
- }
- }
-
- if (IsOwnedLand(tile)) {
- return CmdSellLandArea(tile, flags, 0, 0, NULL);
- }
+ UnmovableType type = GetUnmovableType(tile);
+ const UnmovableSpec *spec = UnmovableSpec::Get(type);
/* Water can remove everything! */
if (_current_company != OWNER_WATER) {
- if (flags & DC_AUTO) {
+ if (type != UNMOVABLE_OWNED_LAND && flags & DC_AUTO) {
/* No automatic removal by overbuilding stuff. */
- return_cmd_error(STR_ERROR_OBJECT_IN_THE_WAY);
- } else if (_game_mode != GM_EDITOR && !_cheats.magic_bulldozer.value) {
+ return_cmd_error(type == UNMOVABLE_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
+ } else if (_game_mode == GM_EDITOR) {
+ /* No further limitations for the editor. */
+ } else if (GetTileOwner(tile) == OWNER_NONE) {
+ /* Owned by nobody, so we can only remove it with brute force! */
+ if (!_cheats.magic_bulldozer.value) return CMD_ERROR;
+ } else if (CheckTileOwnership(tile).Failed()) {
+ /* We don't own it!. */
+ return_cmd_error(STR_ERROR_OWNED_BY);
+ } else if (type != UNMOVABLE_OWNED_LAND && !_cheats.magic_bulldozer.value) {
/* In the game editor or with cheats we can remove, otherwise we can't. */
return CMD_ERROR;
}
}
- if (IsStatue(tile)) {
- if (flags & DC_AUTO) return_cmd_error(STR_ERROR_OBJECT_IN_THE_WAY);
+ switch (type) {
+ case UNMOVABLE_HQ:
+ return DestroyCompanyHQ(GetTileOwner(tile), flags);
+
+ case UNMOVABLE_STATUE:
+ if (flags & DC_EXEC) {
+ TownID town = GetStatueTownID(tile);
+ ClrBit(Town::Get(town)->statues, GetTileOwner(tile));
+ SetWindowDirty(WC_TOWN_AUTHORITY, town);
+ }
+ break;
- if (flags & DC_EXEC) {
- TownID town = GetStatueTownID(tile);
- ClrBit(Town::Get(town)->statues, GetTileOwner(tile));
- SetWindowDirty(WC_TOWN_AUTHORITY, town);
- }
+ default:
+ break;
}
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
- return CommandCost();
+ CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost());
+ if (type == UNMOVABLE_OWNED_LAND) cost.MultiplyCost(-1); // They get an income!
+ return cost;
}
static void AddAcceptedCargo_Unmovable(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)