diff options
author | KUDr <kudr@openttd.org> | 2007-01-10 18:12:09 +0000 |
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committer | KUDr <kudr@openttd.org> | 2007-01-10 18:12:09 +0000 |
commit | e373ea7096c741a8189f7a480863fd21dd6f6be1 (patch) | |
tree | d9abc3d9810159441bed9f82a52bd1ee52d770dd /src/unmovable_cmd.c | |
parent | 001d858b528d78743deaf7dcea46ea8f0736bad9 (diff) | |
download | openttd-e373ea7096c741a8189f7a480863fd21dd6f6be1.tar.xz |
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/unmovable_cmd.c')
-rw-r--r-- | src/unmovable_cmd.c | 414 |
1 files changed, 0 insertions, 414 deletions
diff --git a/src/unmovable_cmd.c b/src/unmovable_cmd.c deleted file mode 100644 index 5c1666c22..000000000 --- a/src/unmovable_cmd.c +++ /dev/null @@ -1,414 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "bridge_map.h" -#include "table/strings.h" -#include "table/sprites.h" -#include "functions.h" -#include "map.h" -#include "tile.h" -#include "command.h" -#include "viewport.h" -#include "player.h" -#include "gui.h" -#include "station.h" -#include "economy.h" -#include "town.h" -#include "sprite.h" -#include "unmovable_map.h" -#include "variables.h" -#include "table/unmovable_land.h" -#include "genworld.h" - -/** Destroy a HQ. - * During normal gameplay you can only implicitely destroy a HQ when you are - * rebuilding it. Otherwise, only water can destroy it. - * @param tile tile coordinates where HQ is located to destroy - * @param flags docommand flags of calling function - */ -static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags) -{ - Player* p = GetPlayer(pid); - - SET_EXPENSES_TYPE(EXPENSES_PROPERTY); - - if (flags & DC_EXEC) { - TileIndex t = p->location_of_house; - - DoClearSquare(t + TileDiffXY(0, 0)); - DoClearSquare(t + TileDiffXY(0, 1)); - DoClearSquare(t + TileDiffXY(1, 0)); - DoClearSquare(t + TileDiffXY(1, 1)); - p->location_of_house = 0; // reset HQ position - InvalidateWindow(WC_COMPANY, pid); - } - - // cost of relocating company is 1% of company value - return CalculateCompanyValue(p) / 100; -} - -void UpdateCompanyHQ(Player *p, uint score) -{ - byte val; - TileIndex tile = p->location_of_house; - - if (tile == 0) return; - - (val = 0, score < 170) || - (val++, score < 350) || - (val++, score < 520) || - (val++, score < 720) || - (val++, true); - - EnlargeCompanyHQ(tile, val); - - MarkTileDirtyByTile(tile + TileDiffXY(0, 0)); - MarkTileDirtyByTile(tile + TileDiffXY(0, 1)); - MarkTileDirtyByTile(tile + TileDiffXY(1, 0)); - MarkTileDirtyByTile(tile + TileDiffXY(1, 1)); -} - -/** Build or relocate the HQ. This depends if the HQ is already built or not - * @param tile tile where the HQ will be built or relocated to - * @param p1 unused - * @param p2 unused - */ -extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *); -int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - Player *p = GetPlayer(_current_player); - int cost; - int32 ret; - - SET_EXPENSES_TYPE(EXPENSES_PROPERTY); - - ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL); - if (CmdFailed(ret)) return ret; - cost = ret; - - if (p->location_of_house != 0) { /* Moving HQ */ - cost += DestroyCompanyHQ(_current_player, flags); - } - - if (flags & DC_EXEC) { - int score = UpdateCompanyRatingAndValue(p, false); - - p->location_of_house = tile; - - MakeCompanyHQ(tile, _current_player); - - UpdateCompanyHQ(p, score); - InvalidateWindow(WC_COMPANY, p->index); - } - - return cost; -} - -static void DrawTile_Unmovable(TileInfo *ti) -{ - uint32 image, ormod; - - switch (GetUnmovableType(ti->tile)) { - case UNMOVABLE_TRANSMITTER: - case UNMOVABLE_LIGHTHOUSE: { - const DrawTileUnmovableStruct* dtus; - - if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); - DrawClearLandTile(ti, 2); - - dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)]; - - image = dtus->image; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - - AddSortableSpriteToDraw( - image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, - dtus->width, dtus->height, dtus->z_size, ti->z - ); - break; - } - - case UNMOVABLE_STATUE: - DrawGroundSprite(SPR_CONCRETE_GROUND); - - image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); - image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z); - break; - - case UNMOVABLE_OWNED_LAND: - DrawClearLandTile(ti, 0); - - AddSortableSpriteToDraw( - PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) - ); - DrawBridgeMiddle(ti); - break; - - default: { - const DrawTileSeqStruct* dtss; - const DrawTileSprites* t; - - assert(IsCompanyHQ(ti->tile)); - if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); - - ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); - - t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)]; - DrawGroundSprite(t->ground_sprite | ormod); - - foreach_draw_tile_seq(dtss, t->seq) { - image = dtss->image; - if (_display_opt & DO_TRANS_BUILDINGS) { - MAKE_TRANSPARENT(image); - } else { - image |= ormod; - } - AddSortableSpriteToDraw( - image, - ti->x + dtss->delta_x, ti->y + dtss->delta_y, - dtss->size_x, dtss->size_y, - dtss->size_z, ti->z + dtss->delta_z - ); - } - break; - } - } -} - -static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y) -{ - if (IsOwnedLand(tile)) { - uint z; - uint tileh = GetTileSlope(tile, &z); - - return z + GetPartialZ(x & 0xF, y & 0xF, tileh); - } else { - return GetTileMaxZ(tile); - } -} - -static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh) -{ - return IsOwnedLand(tile) ? tileh : SLOPE_FLAT; -} - -static int32 ClearTile_Unmovable(TileIndex tile, byte flags) -{ - if (IsCompanyHQ(tile)) { - if (_current_player == OWNER_WATER) { - return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC); - } else { - return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); - } - } - - if (IsOwnedLand(tile)) { - return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA); - } - - // checks if you're allowed to remove unmovable things - if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) - return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); - - if (flags & DC_EXEC) { - DoClearSquare(tile); - } - - return 0; -} - -static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac) -{ - uint level; // HQ level (depends on company performance) in the range 1..5. - - if (!IsCompanyHQ(tile)) return; - - /* HQ accepts passenger and mail; but we have to divide the values - * between 4 tiles it occupies! */ - - level = GetCompanyHQSize(tile) + 1; - - // Top town building generates 10, so to make HQ interesting, the top - // type makes 20. - ac[CT_PASSENGERS] = max(1, level); - - // Top town building generates 4, HQ can make up to 8. The - // proportion passengers:mail is different because such a huge - // commercial building generates unusually high amount of mail - // correspondence per physical visitor. - ac[CT_MAIL] = max(1, level / 2); -} - - -static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td) -{ - switch (GetUnmovableType(tile)) { - case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break; - case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break; - case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break; - case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break; - default: td->str = STR_5803_COMPANY_HEADQUARTERS; break; - } - td->owner = GetTileOwner(tile); -} - -static void AnimateTile_Unmovable(TileIndex tile) -{ - /* not used */ -} - -static void TileLoop_Unmovable(TileIndex tile) -{ - uint level; // HQ level (depends on company performance) in the range 1..5. - uint32 r; - - if (!IsCompanyHQ(tile)) return; - - /* HQ accepts passenger and mail; but we have to divide the values - * between 4 tiles it occupies! */ - - level = GetCompanyHQSize(tile) + 1; - assert(level < 6); - - r = Random(); - // Top town buildings generate 250, so the top HQ type makes 256. - if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { - uint amt = GB(r, 0, 8) / 8 / 4 + 1; - if (_economy.fluct <= 0) amt = (amt + 1) >> 1; - MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); - } - - // Top town building generates 90, HQ can make up to 196. The - // proportion passengers:mail is about the same as in the acceptance - // equations. - if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { - uint amt = GB(r, 8, 8) / 8 / 4 + 1; - if (_economy.fluct <= 0) amt = (amt + 1) >> 1; - MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt); - } -} - - -static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode) -{ - return 0; -} - -static void ClickTile_Unmovable(TileIndex tile) -{ - if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile)); -} - - -/* checks, if a radio tower is within a 9x9 tile square around tile */ -static bool IsRadioTowerNearby(TileIndex tile) -{ - TileIndex tile_s = tile - TileDiffXY(4, 4); - - BEGIN_TILE_LOOP(tile, 9, 9, tile_s) - if (IsTransmitterTile(tile)) return true; - END_TILE_LOOP(tile, 9, 9, tile_s) - - return false; -} - -void GenerateUnmovables(void) -{ - int i, li, j, loop_count; - TileIndex tile; - uint h; - uint maxx; - uint maxy; - - if (_opt.landscape == LT_CANDY) return; - - /* add radio tower */ - i = ScaleByMapSize(1000); - j = ScaleByMapSize(15); // maximum number of radio towers on the map - li = ScaleByMapSize1D((Random() & 3) + 7); - SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li); - - do { - tile = RandomTile(); - if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) { - if (IsRadioTowerNearby(tile)) continue; - MakeTransmitter(tile); - IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); - if (--j == 0) break; - } - } while (--i); - - if (_opt.landscape == LT_DESERT) return; - - /* add lighthouses */ - i = li; - maxx = MapMaxX(); - maxy = MapMaxY(); - loop_count = 0; - do { - uint32 r; - DiagDirection dir; - int perimeter; - -restart: - /* Avoid infinite loops */ - if (++loop_count > 1000) break; - - r = Random(); - - /* Scatter the lighthouses more evenly around the perimeter */ - perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy; - for (dir = DIAGDIR_NE; perimeter > 0; dir++) { - perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy; - } - - switch (dir) { - default: - case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break; - case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break; - case DIAGDIR_SW: tile = TileXY(0, r % maxy); break; - case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break; - } - j = 20; - do { - if (--j == 0) goto restart; - tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); - } while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2)); - - assert(tile == TILE_MASK(tile)); - - MakeLighthouse(tile); - IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); - } while (--i); -} - -static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player) -{ - if (!IsTileOwner(tile, old_player)) return; - - if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) { - SetTileOwner(tile, new_player); - } else { - DoClearSquare(tile); - } -} - -const TileTypeProcs _tile_type_unmovable_procs = { - DrawTile_Unmovable, /* draw_tile_proc */ - GetSlopeZ_Unmovable, /* get_slope_z_proc */ - ClearTile_Unmovable, /* clear_tile_proc */ - GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ - GetTileDesc_Unmovable, /* get_tile_desc_proc */ - GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ - ClickTile_Unmovable, /* click_tile_proc */ - AnimateTile_Unmovable, /* animate_tile_proc */ - TileLoop_Unmovable, /* tile_loop_clear */ - ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - NULL, /* vehicle_enter_tile_proc */ - GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */ -}; |