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authorrubidium <rubidium@openttd.org>2010-11-10 23:43:14 +0000
committerrubidium <rubidium@openttd.org>2010-11-10 23:43:14 +0000
commited18d02e9a18f52cff79bce4d01cbfe9faae2de4 (patch)
tree96aa45c14247e75526e67acafa2c14c46e2f9c83 /src/tunnelbridge_cmd.cpp
parent65e6c9fd12b0ac3fc25934c14771412a6a5538bd (diff)
downloadopenttd-ed18d02e9a18f52cff79bce4d01cbfe9faae2de4.tar.xz
(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r--src/tunnelbridge_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 9bbef4bc9..1b89b7d16 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -173,7 +173,7 @@ static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
{
if (flags & DC_QUERY_COST) {
- if (bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U)) return CommandCost();
+ if (bridge_len <= (_settings_game.construction.longbridges ? MAX_BRIDGE_LENGTH_LONGBRIDGES : MAX_BRIDGE_LENGTH)) return CommandCost();
return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
@@ -183,7 +183,7 @@ CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoC
if (b->avail_year > _cur_year) return CMD_ERROR;
uint max = b->max_length;
- if (max >= 16 && _settings_game.construction.longbridges) max = 100;
+ if (max >= MAX_BRIDGE_LENGTH && _settings_game.construction.longbridges) max = MAX_BRIDGE_LENGTH_LONGBRIDGES;
if (b->min_length > bridge_len) return CMD_ERROR;
if (bridge_len <= max) return CommandCost();
@@ -257,7 +257,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
CommandCost ret = CheckBridgeAvailability(bridge_type, bridge_len, flags);
if (ret.Failed()) return ret;
} else {
- if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
+ if (bridge_len > (_settings_game.construction.longbridges ? MAX_BRIDGE_LENGTH_LONGBRIDGES : MAX_BRIDGE_LENGTH)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
uint z_start;