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authoryexo <yexo@openttd.org>2009-09-07 13:38:57 +0000
committeryexo <yexo@openttd.org>2009-09-07 13:38:57 +0000
commitec63a0fc142b7013f249e762696e9cb662c1d3f2 (patch)
tree68760360e01c871eb36453197654f0c36dc52170 /src/tunnelbridge_cmd.cpp
parent6e3591700fd1543a91c067624b15ee927cca996e (diff)
downloadopenttd-ec63a0fc142b7013f249e762696e9cb662c1d3f2.tar.xz
(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r--src/tunnelbridge_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index d0430b259..c705e5a70 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -974,7 +974,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
- DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
+ DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
}
/* draw ramp */