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author | smatz <smatz@openttd.org> | 2008-02-09 15:07:31 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-09 15:07:31 +0000 |
commit | 802c94975523114d472cc2c37ccd858d3e6358a2 (patch) | |
tree | 39d675de46311d80d06cf6872b5082be1a1c732f /src/tunnelbridge_cmd.cpp | |
parent | 221494bd3fa26c47294424b4c53f28f494a38a53 (diff) | |
download | openttd-802c94975523114d472cc2c37ccd858d3e6358a2.tar.xz |
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 0ea62d5ea..56eca808a 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1181,7 +1181,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { - if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { + if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) { /* When clearing the bridge/tunnel failed there are still vehicles on/in * the bridge/tunnel. As all *our* vehicles are already removed, they * must be of another owner. Therefor this must be a road bridge/tunnel. |