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authorsmatz <smatz@openttd.org>2009-05-16 23:34:14 +0000
committersmatz <smatz@openttd.org>2009-05-16 23:34:14 +0000
commit6221d74644922ea4bbba3ed9cd8bbec42398f77b (patch)
tree0069bbd6bb7525754c5d9353132f5dc64a0996cc /src/tunnelbridge_cmd.cpp
parent814f153b5a98e0030cbd221e6a89e083ce62bb1d (diff)
downloadopenttd-6221d74644922ea4bbba3ed9cd8bbec42398f77b.tar.xz
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r--src/tunnelbridge_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 6e8b88cbd..ce36289e6 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -440,7 +440,7 @@ not_valid_below:;
* It's unnecessary to execute this command every time for every bridge. So it is done only
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
- if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && GetCompany(_current_company)->is_ai)) {
+ if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && Company::Get(_current_company)->is_ai)) {
bridge_len += 2; // begin and end tiles/ramps
if (IsValidCompanyID(_current_company))