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authorbelugas <belugas@openttd.org>2008-02-13 03:21:19 +0000
committerbelugas <belugas@openttd.org>2008-02-13 03:21:19 +0000
commit6bb9c474dd744fc7f62b802b4ba44a4f1288d9f3 (patch)
treed072b8cadbd1b130498602e99c7cd13424454f74 /src/tunnelbridge_cmd.cpp
parentc95ff294fb9718d9d0fec43bd7823fc6e5256a5c (diff)
downloadopenttd-6bb9c474dd744fc7f62b802b4ba44a4f1288d9f3.tar.xz
(svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value.
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r--src/tunnelbridge_cmd.cpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 400bb2561..6dcce8162 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -455,13 +455,14 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
DiagDirection direction;
Slope start_tileh;
Slope end_tileh;
+ TransportType transport_type = (TransportType)GB(p1, 9, 1);
uint start_z;
uint end_z;
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost ret;
_build_tunnel_endtile = 0;
- if (!HasBit(p1, 9)) {
+ if (transport_type == TRANSPORT_RAIL) {
if (!ValParamRailtype((RailType)p1)) return CMD_ERROR;
} else {
const RoadTypes rts = (RoadTypes)GB(p1, 0, 3);
@@ -544,7 +545,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
cost.AddCost(ret);
if (flags & DC_EXEC) {
- if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
+ if (transport_type == TRANSPORT_RAIL) {
MakeRailTunnel(start_tile, _current_player, direction, (RailType)GB(p1, 0, 4));
MakeRailTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4));
AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, _current_player);
@@ -804,6 +805,7 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay)
static void DrawTile_TunnelBridge(TileInfo *ti)
{
SpriteID image;
+ TransportType transport_type = GetTunnelBridgeTransportType(ti->tile);
DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile);
if (IsTunnel(ti->tile)) {
@@ -828,7 +830,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
bool catenary = false;
- if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
+ if (transport_type == TRANSPORT_RAIL) {
image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
} else {
image = SPR_TUNNEL_ENTRY_REAR_ROAD;
@@ -838,7 +840,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image += tunnelbridge_direction * 2;
DrawGroundSprite(image, PAL_NONE);
- if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_ROAD) {
+ if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(ti->tile);
if (HasBit(rts, ROADTYPE_TRAM)) {
@@ -872,7 +874,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
int base_offset;
bool ice = HasTunnelBridgeSnowOrDesert(ti->tile);
- if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
+ if (transport_type == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
assert(base_offset != 8); // This one is used for roads
} else {
@@ -901,7 +903,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* draw ramp */
/* Draw Trambits as SpriteCombine */
- if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_ROAD) StartSpriteCombine();
+ if (transport_type == TRANSPORT_ROAD) StartSpriteCombine();
/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
* it doesn't disappear behind it
@@ -910,7 +912,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z, IsTransparencySet(TO_BRIDGES)
);
- if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_ROAD) {
+ if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(ti->tile);
if (HasBit(rts, ROADTYPE_TRAM)) {
@@ -992,6 +994,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
uint base_offset;
TileIndex rampnorth;
TileIndex rampsouth;
+ TransportType transport_type;
Axis axis;
uint piece;
BridgeType type;
@@ -1003,6 +1006,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
rampnorth = GetNorthernBridgeEnd(ti->tile);
rampsouth = GetSouthernBridgeEnd(ti->tile);
+ transport_type = GetTunnelBridgeTransportType(rampsouth);
axis = GetBridgeAxis(ti->tile);
piece = CalcBridgePiece(
@@ -1011,7 +1015,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
);
type = GetBridgeType(rampsouth);
- if (GetTunnelBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
+ if (transport_type == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
} else {
base_offset = 8;
@@ -1029,7 +1033,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
/* Draw Trambits as SpriteCombine */
- if (GetTunnelBridgeTransportType(rampsouth) == TRANSPORT_ROAD) StartSpriteCombine();
+ if (transport_type == TRANSPORT_ROAD) StartSpriteCombine();
/* Draw floor and far part of bridge*/
if (axis == AXIS_X) {
@@ -1040,7 +1044,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
psid++;
- if (GetTunnelBridgeTransportType(rampsouth) == TRANSPORT_ROAD) {
+ if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(rampsouth);
if (HasBit(rts, ROADTYPE_TRAM)) {
@@ -1064,7 +1068,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
}
/* Draw TramFront as SpriteCombine */
- if (GetTunnelBridgeTransportType(rampsouth) == TRANSPORT_ROAD) EndSpriteCombine();
+ if (transport_type == TRANSPORT_ROAD) EndSpriteCombine();
psid++;
if (ti->z + 5 == z) {
@@ -1184,8 +1188,8 @@ static void ClickTile_TunnelBridge(TileIndex tile)
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode)
{
- if (GetTunnelBridgeTransportType(tile) != mode) return 0;
- if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD && (GetRoadTypes(tile) & sub_mode) == 0) return 0;
+ TransportType transport_type = GetTunnelBridgeTransportType(tile);
+ if (transport_type != mode || (transport_type == TRANSPORT_ROAD && (GetRoadTypes(tile) & sub_mode) == 0)) return 0;
return AxisToTrackBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) * 0x101;
}