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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/tunnel_map.c
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/tunnel_map.c')
-rw-r--r--src/tunnel_map.c50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/tunnel_map.c b/src/tunnel_map.c
new file mode 100644
index 000000000..a4945591d
--- /dev/null
+++ b/src/tunnel_map.c
@@ -0,0 +1,50 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "tile.h"
+#include "tunnel_map.h"
+
+TileIndex GetOtherTunnelEnd(TileIndex tile)
+{
+ DiagDirection dir = GetTunnelDirection(tile);
+ TileIndexDiff delta = TileOffsByDiagDir(dir);
+ uint z = GetTileZ(tile);
+
+ dir = ReverseDiagDir(dir);
+ do {
+ tile += delta;
+ } while (
+ !IsTunnelTile(tile) ||
+ GetTunnelDirection(tile) != dir ||
+ GetTileZ(tile) != z
+ );
+
+ return tile;
+}
+
+
+static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
+{
+ TileIndexDiff delta = TileOffsByDiagDir(dir);
+ uint height;
+
+ do {
+ tile -= delta;
+ height = GetTileZ(tile);
+ } while (z < height);
+
+ return
+ z == height &&
+ IsTunnelTile(tile) &&
+ GetTunnelDirection(tile) == dir;
+}
+
+bool IsTunnelInWay(TileIndex tile, uint z)
+{
+ return
+ IsTunnelInWayDir(tile, z, DIAGDIR_NE) ||
+ IsTunnelInWayDir(tile, z, DIAGDIR_SE) ||
+ IsTunnelInWayDir(tile, z, DIAGDIR_SW) ||
+ IsTunnelInWayDir(tile, z, DIAGDIR_NW);
+}