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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 013df98f79866a75f367853c9e436f3c5c79f645 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/tunnel_map.c | |
parent | 3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff) | |
download | openttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/tunnel_map.c')
-rw-r--r-- | src/tunnel_map.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/tunnel_map.c b/src/tunnel_map.c new file mode 100644 index 000000000..a4945591d --- /dev/null +++ b/src/tunnel_map.c @@ -0,0 +1,50 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "tile.h" +#include "tunnel_map.h" + +TileIndex GetOtherTunnelEnd(TileIndex tile) +{ + DiagDirection dir = GetTunnelDirection(tile); + TileIndexDiff delta = TileOffsByDiagDir(dir); + uint z = GetTileZ(tile); + + dir = ReverseDiagDir(dir); + do { + tile += delta; + } while ( + !IsTunnelTile(tile) || + GetTunnelDirection(tile) != dir || + GetTileZ(tile) != z + ); + + return tile; +} + + +static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) +{ + TileIndexDiff delta = TileOffsByDiagDir(dir); + uint height; + + do { + tile -= delta; + height = GetTileZ(tile); + } while (z < height); + + return + z == height && + IsTunnelTile(tile) && + GetTunnelDirection(tile) == dir; +} + +bool IsTunnelInWay(TileIndex tile, uint z) +{ + return + IsTunnelInWayDir(tile, z, DIAGDIR_NE) || + IsTunnelInWayDir(tile, z, DIAGDIR_SE) || + IsTunnelInWayDir(tile, z, DIAGDIR_SW) || + IsTunnelInWayDir(tile, z, DIAGDIR_NW); +} |