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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commitd06529ef4d84ce90c90ed560a6b2f3525880c40e (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/tree_gui.cpp
parentc2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff)
downloadopenttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/tree_gui.cpp')
-rw-r--r--src/tree_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp
index 2422c2736..aec386fb0 100644
--- a/src/tree_gui.cpp
+++ b/src/tree_gui.cpp
@@ -179,6 +179,6 @@ static const WindowDesc _build_trees_desc = {
void ShowBuildTreesToolbar()
{
- if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
+ if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return;
AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}