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authorfrosch <frosch@openttd.org>2012-11-11 16:07:46 +0000
committerfrosch <frosch@openttd.org>2012-11-11 16:07:46 +0000
commitb998cbdff145cd005949b6a005f435a916b0ea06 (patch)
treee94ce652424a290b5feb66067ec8bdf18f9b36d0 /src/tree_gui.cpp
parentcfccaff6457964db5245ac144e81b581146bfd75 (diff)
downloadopenttd-b998cbdff145cd005949b6a005f435a916b0ea06.tar.xz
(svn r24697) -Codechange: Use WDF_UNCLICK_BUTTONS instead of duplicating the same functionality.
Diffstat (limited to 'src/tree_gui.cpp')
-rw-r--r--src/tree_gui.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp
index 60dcde6e4..fbc4d5baa 100644
--- a/src/tree_gui.cpp
+++ b/src/tree_gui.cpp
@@ -134,8 +134,6 @@ public:
break;
case WID_BT_MANY_RANDOM: // place trees randomly over the landscape
- this->LowerWidget(WID_BT_MANY_RANDOM);
- this->SetTimeout();
SndPlayFx(SND_15_BEEP);
PlaceTreesRandomly();
MarkWholeScreenDirty();
@@ -170,12 +168,6 @@ public:
this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
}
- virtual void OnTimeout()
- {
- this->RaiseWidget(WID_BT_MANY_RANDOM);
- this->SetWidgetDirty(WID_BT_MANY_RANDOM);
- }
-
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
@@ -238,7 +230,7 @@ static const NWidgetPart _nested_build_trees_widgets[] = {
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
- NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
@@ -249,7 +241,7 @@ static const NWidgetPart _nested_build_trees_widgets[] = {
static const WindowDesc _build_trees_desc(
WDP_AUTO, 0, 0,
WC_BUILD_TREES, WC_NONE,
- WDF_CONSTRUCTION,
+ WDF_UNCLICK_BUTTONS | WDF_CONSTRUCTION,
_nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
);