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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/tree_gui.cpp
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/tree_gui.cpp')
-rw-r--r--src/tree_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp
index 460549c4d..a310628fe 100644
--- a/src/tree_gui.cpp
+++ b/src/tree_gui.cpp
@@ -180,6 +180,6 @@ static const WindowDesc _build_trees_desc = {
void ShowBuildTreesToolbar()
{
- if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return;
+ if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}