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authortron <tron@openttd.org>2007-02-24 06:46:20 +0000
committertron <tron@openttd.org>2007-02-24 06:46:20 +0000
commit1d1121f85a975a6b9ed8305c154fc39f4f5db7fd (patch)
treedc9610214fcd9e5497b8289fdb59c506a6007a31 /src/tree_cmd.cpp
parent029ceda0f1c2f11231a0662cc45057f8452f645a (diff)
downloadopenttd-1d1121f85a975a6b9ed8305c154fc39f4f5db7fd.tar.xz
(svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are - pointless per se (f.e. there are no vehicles on house tiles) - done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
Diffstat (limited to 'src/tree_cmd.cpp')
-rw-r--r--src/tree_cmd.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index 3121a5b2a..7ce4987ee 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -237,8 +237,6 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
for (y = sy; y <= ey; y++) {
TileIndex tile = TileXY(x, y);
- if (!EnsureNoVehicle(tile)) continue;
-
switch (GetTileType(tile)) {
case MP_TREES:
// no more space for trees?