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authorrubidium <rubidium@openttd.org>2007-08-31 20:03:50 +0000
committerrubidium <rubidium@openttd.org>2007-08-31 20:03:50 +0000
commit8c85125fd9c06d1470f02e807bf359329338f97b (patch)
tree415396983bfb3bebc07546a999219c6403a98422 /src/tree_cmd.cpp
parenta8033758e7bcae1f48ea3575385c3cfcd1c10213 (diff)
downloadopenttd-8c85125fd9c06d1470f02e807bf359329338f97b.tar.xz
(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
Diffstat (limited to 'src/tree_cmd.cpp')
-rw-r--r--src/tree_cmd.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index 7419457d4..52010a205 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -255,6 +255,11 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost.AddCost(_price.build_trees * 2);
break;
+ case MP_WATER:
+ msg = STR_3807_CAN_T_BUILD_ON_WATER;
+ continue;
+ break;
+
case MP_CLEAR:
if (!IsTileOwner(tile, OWNER_NONE) ||
IsBridgeAbove(tile)) {