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authorbelugas <belugas@openttd.org>2008-01-30 17:36:28 +0000
committerbelugas <belugas@openttd.org>2008-01-30 17:36:28 +0000
commitcaf7e8655c4d26b62795817f50da01ce744d2973 (patch)
tree9faeacbb5a9ce414828f7061dd7ad9e356f64e0e /src/transparency_gui.cpp
parent953c3cb6df0196aa5a908d6f2eaebd51584c4cf0 (diff)
downloadopenttd-caf7e8655c4d26b62795817f50da01ce744d2973.tar.xz
(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees. More to come on the saga of Invisibility. So stay tuned.
Diffstat (limited to 'src/transparency_gui.cpp')
-rw-r--r--src/transparency_gui.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp
index df214e81d..33c21d078 100644
--- a/src/transparency_gui.cpp
+++ b/src/transparency_gui.cpp
@@ -7,7 +7,6 @@
#include "variables.h"
#include "transparency.h"
#include "sound_func.h"
-#include "settings_type.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -39,10 +38,6 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
}
- /* Disabling the trees button allows to make it very evident that it has no effect
- * upon current situation */
- w->SetWidgetDisabledState(TTW_WIDGET_TREES, _patches.invisible_trees && IsTransparencySet(TO_HOUSES));
-
DrawWindowWidgets(w);
break;