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authorbelugas <belugas@openttd.org>2008-05-13 00:37:29 +0000
committerbelugas <belugas@openttd.org>2008-05-13 00:37:29 +0000
commit6c0d2b9132a13dab349594265e85824e69900f30 (patch)
tree088a1e690bb9e248de861d2b29f1fc7b3f97eea4 /src/transparency_gui.cpp
parentca4d92e2f22c64cccff9366b77f74130ee456ddc (diff)
downloadopenttd-6c0d2b9132a13dab349594265e85824e69900f30.tar.xz
(svn r13062) -Codechange: make a class of the TransparencyToolbar.
Diffstat (limited to 'src/transparency_gui.cpp')
-rw-r--r--src/transparency_gui.cpp140
1 files changed, 72 insertions, 68 deletions
diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp
index 7e4b7ddfd..a2795732e 100644
--- a/src/transparency_gui.cpp
+++ b/src/transparency_gui.cpp
@@ -17,82 +17,86 @@ TransparencyOptionBits _transparency_opt;
TransparencyOptionBits _transparency_lock;
TransparencyOptionBits _invisibility_opt;
-enum TransparencyToolbarWidgets{
- TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
- TTW_WIDGET_TREES, ///< Make trees transparent
- TTW_WIDGET_HOUSES, ///< Make houses transparent
- TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
- TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
- TTW_WIDGET_BRIDGES, ///< Make bridges transparent
- TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
- TTW_WIDGET_CATENARY, ///< Make catenary transparent
- TTW_WIDGET_LOADING, ///< Make loading indicators transparent
- TTW_WIDGET_END, ///< End of toggle buttons
-
- /* Panel with buttons for invisibility */
- TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons
-};
-
-static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
+class TransparenciesWindow : public Window
{
- switch (e->event) {
- case WE_PAINT:
- /* must be sure that the widgets show the transparency variable changes
- * also when we use shortcuts */
- for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
- w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
- }
+ enum TransparencyToolbarWidgets{
+ TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
+ TTW_WIDGET_TREES, ///< Make trees transparent
+ TTW_WIDGET_HOUSES, ///< Make houses transparent
+ TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
+ TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
+ TTW_WIDGET_BRIDGES, ///< Make bridges transparent
+ TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
+ TTW_WIDGET_CATENARY, ///< Make catenary transparent
+ TTW_WIDGET_LOADING, ///< Make loading indicators transparent
+ TTW_WIDGET_END, ///< End of toggle buttons
+
+ /* Panel with buttons for invisibility */
+ TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons
+ };
+
+public:
+ TransparenciesWindow(const WindowDesc *desc, void *data, int window_number) : Window(desc, data, window_number)
+ {
+ this->FindWindowPlacementAndResize(desc);
+ }
- DrawWindowWidgets(w);
- for (uint i = TO_SIGNS; i < TO_END; i++) {
- if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[TTW_WIDGET_SIGNS + i].left + 1, w->widget[TTW_WIDGET_SIGNS + i].top + 1);
+ virtual void OnPaint()
+ {
+ /* must be sure that the widgets show the transparency variable changes
+ * also when we use shortcuts */
+ for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
+ this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
+ }
+
+ DrawWindowWidgets(this);
+ for (uint i = TO_SIGNS; i < TO_END; i++) {
+ if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1);
+ }
+
+ /* Do not draw button for invisible loading indicators */
+ for (uint i = 0; i < 8; i++) {
+ if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
+ DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
+ } else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
+ DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
+ } else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
+ DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
}
+ }
+ }
- /* Do not draw button for invisible loading indicators */
- for (uint i = 0; i < 8; i++) {
- if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
- DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
- } else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
- DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
- } else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
- DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
- }
+ virtual void OnClick(Point pt, int widget)
+ {
+ if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) {
+ if (_ctrl_pressed) {
+ /* toggle the bit of the transparencies lock variable */
+ ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
+ this->SetDirty();
+ } else {
+ /* toggle the bit of the transparencies variable and play a sound */
+ ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
+ SndPlayFx(SND_15_BEEP);
+ MarkWholeScreenDirty();
}
+ } else if (widget == TTW_BUTTONS) {
+ uint x = pt.x / 22;
- break;
-
- case WE_CLICK:
- if (e->we.click.widget >= TTW_WIDGET_SIGNS && e->we.click.widget < TTW_WIDGET_END) {
- if (_ctrl_pressed) {
- /* toggle the bit of the transparencies lock variable */
- ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
- w->SetDirty();
- } else {
- /* toggle the bit of the transparencies variable and play a sound */
- ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
- SndPlayFx(SND_15_BEEP);
- MarkWholeScreenDirty();
- }
- } else if (e->we.click.widget == TTW_BUTTONS) {
- uint x = e->we.click.pt.x / 22;
-
- if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
- if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) break;
-
- ToggleInvisibility((TransparencyOption)x);
- SndPlayFx(SND_15_BEEP);
+ if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
+ if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return;
- /* Redraw whole screen only if transparency is set */
- if (IsTransparencySet((TransparencyOption)x)) {
- MarkWholeScreenDirty();
- } else {
- w->InvalidateWidget(TTW_BUTTONS);
- }
- }
+ ToggleInvisibility((TransparencyOption)x);
+ SndPlayFx(SND_15_BEEP);
- break;
+ /* Redraw whole screen only if transparency is set */
+ if (IsTransparencySet((TransparencyOption)x)) {
+ MarkWholeScreenDirty();
+ } else {
+ this->InvalidateWidget(TTW_BUTTONS);
+ }
+ }
}
-}
+};
static const Widget _transparency_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
@@ -126,5 +130,5 @@ static const WindowDesc _transparency_desc = {
void ShowTransparencyToolbar(void)
{
- AllocateWindowDescFront<Window>(&_transparency_desc, 0);
+ AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
}