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authorsmatz <smatz@openttd.org>2009-05-26 22:45:48 +0000
committersmatz <smatz@openttd.org>2009-05-26 22:45:48 +0000
commit5a463c8347fe1e68ab31dda1425e9060d52bfbd6 (patch)
tree55f5c9de8dcbda6268d003b29af59650594ce27a /src/train_gui.cpp
parent7ee882d03f4c41d8659ed82fd5be0d0efbae0a0c (diff)
downloadopenttd-5a463c8347fe1e68ab31dda1425e9060d52bfbd6.tar.xz
(svn r16442) -Codechange: use new Vehicle accessors at more places
Diffstat (limited to 'src/train_gui.cpp')
-rw-r--r--src/train_gui.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/train_gui.cpp b/src/train_gui.cpp
index bf16234f2..b0a2ca30a 100644
--- a/src/train_gui.cpp
+++ b/src/train_gui.cpp
@@ -24,13 +24,12 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
/* find a locomotive in the depot. */
const Vehicle *found = NULL;
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_TRAIN && IsFrontEngine(v) &&
- v->tile == tile &&
- ((const Train *)v)->track == TRACK_BIT_DEPOT) {
+ const Train *t;
+ FOR_ALL_TRAINS(t) {
+ if (IsFrontEngine(t) && t->tile == tile &&
+ t->track == TRACK_BIT_DEPOT) {
if (found != NULL) return; // must be exactly one.
- found = v;
+ found = t;
}
}