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author | terkhen <terkhen@openttd.org> | 2010-11-06 12:53:31 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-11-06 12:53:31 +0000 |
commit | c8a56f17f82be7d4a8e935fc514c86a313dc7d15 (patch) | |
tree | 4a2552f26ee887aa326721881fbbe6f62b8b48d2 /src/train_cmd.cpp | |
parent | 78d0a1cb1af68863e3e7bfed584f4a94ee46f611 (diff) | |
download | openttd-c8a56f17f82be7d4a8e935fc514c86a313dc7d15.tar.xz |
(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 2983f76f1..574972694 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -285,7 +285,7 @@ void Train::ConsistChanged(bool same_length) } /* store consist weight/max speed in cache */ - this->tcache.cached_max_speed = max_speed; + this->vcache.cached_max_speed = max_speed; this->tcache.cached_tilt = train_can_tilt; this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit(); @@ -1984,7 +1984,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v) * third of its maximum speed spectrum. Steam emission finally normalises at very close to train's maximum speed. * REGULATION: * - instead of 1, 4 / 2^smoke_amount (max. 2) is used to provide sufficient regulation to steam puffs' amount. */ - if (GB(v->tick_counter, 0, ((4 >> _settings_game.vehicle.smoke_amount) + ((u->cur_speed * 3) / u->tcache.cached_max_speed))) == 0) { + if (GB(v->tick_counter, 0, ((4 >> _settings_game.vehicle.smoke_amount) + ((u->cur_speed * 3) / u->vcache.cached_max_speed))) == 0) { CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE); sound = true; } @@ -2002,8 +2002,8 @@ static void HandleLocomotiveSmokeCloud(const Train *v) * REGULATION: * - up to which speed a diesel train is emitting smoke (with reduced/small setting only until 1/2 of max_speed), * - in Chance16 - the last value is 512 / 2^smoke_amount (max. smoke when 128 = smoke_amount of 2). */ - if (u->cur_speed < (u->tcache.cached_max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) && - Chance16((64 - ((u->cur_speed << 5) / u->tcache.cached_max_speed) + (32 >> (u->acc_cache.cached_power >> 10)) - (32 >> (u->acc_cache.cached_weight >> 9))), (512 >> _settings_game.vehicle.smoke_amount))) { + if (u->cur_speed < (u->vcache.cached_max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) && + Chance16((64 - ((u->cur_speed << 5) / u->vcache.cached_max_speed) + (32 >> (u->acc_cache.cached_power >> 10)) - (32 >> (u->acc_cache.cached_weight >> 9))), (512 >> _settings_game.vehicle.smoke_amount))) { CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE); sound = true; } @@ -2017,7 +2017,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v) * REGULATION: * - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */ if (GB(v->tick_counter, 0, 2) == 0 && - Chance16((6 - ((u->cur_speed << 2) / u->tcache.cached_max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) { + Chance16((6 - ((u->cur_speed << 2) / u->vcache.cached_max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) { CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK); sound = true; } |