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authorfrosch <frosch@openttd.org>2009-06-01 15:01:54 +0000
committerfrosch <frosch@openttd.org>2009-06-01 15:01:54 +0000
commit0d782b0f96f01e7d9ac02120b8e5ca84fe9bc9f2 (patch)
tree9247ff8c6b63c62820520758d14a26b3a47f973e /src/train_cmd.cpp
parentda57fe63f348a1f4628b9f17df171f4c54f0d2e7 (diff)
downloadopenttd-0d782b0f96f01e7d9ac02120b8e5ca84fe9bc9f2.tar.xz
(svn r16498) -Codechange: Remove hardly used HASBITS.
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 6ad8707c6..7a377098c 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -678,7 +678,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
/* do not connect new wagon with crashed/flooded consists */
if (w->tile == tile && IsFreeWagon(w) &&
w->engine_type == engine &&
- !HASBITS(w->vehstatus, VS_CRASHED)) {
+ !(w->vehstatus & VS_CRASHED)) {
u = GetLastVehicleInChain(w);
break;
}
@@ -995,7 +995,7 @@ static Train *FindGoodVehiclePos(const Train *src)
Train *dst;
FOR_ALL_TRAINS(dst) {
- if (IsFreeWagon(dst) && dst->tile == tile && !HASBITS(dst->vehstatus, VS_CRASHED)) {
+ if (IsFreeWagon(dst) && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) {
/* check so all vehicles in the line have the same engine. */
Train *t = dst;
while (t->engine_type == eng) {
@@ -1065,7 +1065,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (src == NULL || !CheckOwnership(src->owner)) return CMD_ERROR;
/* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
- if (HASBITS(src->vehstatus, VS_CRASHED)) return CMD_ERROR;
+ if (src->vehstatus & VS_CRASHED) return CMD_ERROR;
/* if nothing is selected as destination, try and find a matching vehicle to drag to. */
Train *dst;
@@ -1076,7 +1076,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (dst == NULL || !CheckOwnership(dst->owner)) return CMD_ERROR;
/* Do not allow appending to crashed vehicles, too */
- if (HASBITS(dst->vehstatus, VS_CRASHED)) return CMD_ERROR;
+ if (dst->vehstatus & VS_CRASHED) return CMD_ERROR;
}
/* if an articulated part is being handled, deal with its parent vehicle */
@@ -1416,7 +1416,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
if (p2 > 1) return CMD_ERROR;
- if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
+ if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
while (IsArticulatedPart(v)) v = v->Previous();
Train *first = v->First();
@@ -3574,7 +3574,7 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
* As there might be more than two trains involved, we have to do that for all vehicles */
const Train *u;
FOR_ALL_TRAINS(u) {
- if (HASBITS(u->vehstatus, VS_CRASHED) && (u->track & TRACK_BIT_DEPOT) == TRACK_BIT_NONE) {
+ if ((u->vehstatus & VS_CRASHED) && (u->track & TRACK_BIT_DEPOT) == TRACK_BIT_NONE) {
TrackBits trackbits = u->track;
if ((trackbits & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
/* Vehicle is inside a wormhole, v->track contains no useful value then. */
@@ -4457,7 +4457,7 @@ bool Train::Tick()
assert(IsFrontEngine(this));
return TrainLocoHandler(this, true);
- } else if (IsFreeWagon(this) && HASBITS(this->vehstatus, VS_CRASHED)) {
+ } else if (IsFreeWagon(this) && (this->vehstatus & VS_CRASHED)) {
/* Delete flooded standalone wagon chain */
if (++this->crash_anim_pos >= 4400) {
delete this;