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authorrubidium <rubidium@openttd.org>2009-12-02 09:57:17 +0000
committerrubidium <rubidium@openttd.org>2009-12-02 09:57:17 +0000
commit9165c195b9609bb9db77cc23ff424802eb4ab128 (patch)
tree1a8b2370e076ace6dd5b6087e94d37bf3a5e2f78 /src/train_cmd.cpp
parentef8cc49175ae8f97c6659c3acd13fdb4434cd535 (diff)
downloadopenttd-9165c195b9609bb9db77cc23ff424802eb4ab128.tar.xz
(svn r18371) -Codechange: unify calling of the train pathfinders
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp171
1 files changed, 24 insertions, 147 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 0ce9685de..e6d67abd1 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -13,7 +13,7 @@
#include "gui.h"
#include "articulated_vehicles.h"
#include "command_func.h"
-#include "pathfinder/npf/npf.h"
+#include "pathfinder/npf/npf_func.h"
#include "news_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
@@ -2138,77 +2138,28 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
return cost;
}
-struct TrainFindDepotData {
- uint best_length;
- TileIndex tile;
- Owner owner;
- /**
- * true if reversing is necessary for the train to get to this depot
- * This value is unused when new depot finding and NPF are both disabled
- */
- bool reverse;
-};
-
/** returns the tile of a depot to goto to. The given vehicle must not be
* crashed! */
-static TrainFindDepotData FindClosestTrainDepot(Train *v, int max_distance)
+static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
{
assert(!(v->vehstatus & VS_CRASHED));
- TrainFindDepotData tfdd;
- tfdd.owner = v->owner;
- tfdd.reverse = false;
-
- if (IsRailDepotTile(v->tile)) {
- tfdd.tile = v->tile;
- tfdd.best_length = 0;
- return tfdd;
- }
+ if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
PBSTileInfo origin = FollowTrainReservation(v);
- if (IsRailDepotTile(origin.tile)) {
- tfdd.tile = origin.tile;
- tfdd.best_length = 0;
- return tfdd;
- }
-
- tfdd.best_length = UINT_MAX;
+ if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
switch (_settings_game.pf.pathfinder_for_trains) {
- case VPF_YAPF: { // YAPF
- bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
- tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
- } break;
+ case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
+ case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
- case VPF_NPF: { // NPF
- const Vehicle *last = v->Last();
- Trackdir trackdir = v->GetVehicleTrackdir();
- Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
-
- assert(trackdir != INVALID_TRACKDIR);
- NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
- if (ftd.best_bird_dist == 0) {
- /* Found target */
- tfdd.tile = ftd.node.tile;
- /* Our caller expects a number of tiles, so we just approximate that
- * number by this. It might not be completely what we want, but it will
- * work for now :-) We can possibly change this when the old pathfinder
- * is removed. */
- tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
- if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
- }
- } break;
-
- default:
- NOT_REACHED();
+ default: NOT_REACHED();
}
-
- return tfdd;
}
bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
{
- TrainFindDepotData tfdd = FindClosestTrainDepot(this, 0);
+ FindDepotData tfdd = FindClosestTrainDepot(this, 0);
if (tfdd.best_length == UINT_MAX) return false;
if (location != NULL) *location = tfdd.tile;
@@ -2556,71 +2507,14 @@ static const byte _initial_tile_subcoord[6][4][3] = {
* @param dest [out] State and destination of the requested path
* @return The best track the train should follow
*/
-static Track DoTrainPathfind(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool do_track_reservation, PBSTileInfo *dest)
+static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool do_track_reservation, PBSTileInfo *dest)
{
- Track best_track;
-
-#ifdef PF_BENCHMARK
- TIC()
-#endif
-
- if (path_not_found) *path_not_found = false;
-
switch (_settings_game.pf.pathfinder_for_trains) {
- case VPF_YAPF: { // YAPF
- Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
- if (trackdir != INVALID_TRACKDIR) {
- best_track = TrackdirToTrack(trackdir);
- } else {
- best_track = FindFirstTrack(tracks);
- }
- } break;
-
- case VPF_NPF: { // NPF
- void *perf = NpfBeginInterval();
-
- NPFFindStationOrTileData fstd;
- NPFFillWithOrderData(&fstd, v, do_track_reservation);
+ case VPF_NPF: return NPFTrainChooseTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
+ case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
- PBSTileInfo origin = FollowTrainReservation(v);
- assert(IsValidTrackdir(origin.trackdir));
-
- NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
-
- if (dest != NULL) {
- dest->tile = ftd.node.tile;
- dest->trackdir = (Trackdir)ftd.node.direction;
- dest->okay = ftd.res_okay;
- }
-
- if (ftd.best_trackdir == INVALID_TRACKDIR) {
- /* We are already at our target. Just do something
- * @todo maybe display error?
- * @todo: go straight ahead if possible? */
- best_track = FindFirstTrack(tracks);
- } else {
- /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
- * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
- * we did not find our target, but ftd.best_trackdir contains the direction leading
- * to the tile closest to our target. */
- if (ftd.best_bird_dist != 0 && path_not_found != NULL) *path_not_found = true;
- /* Discard enterdir information, making it a normal track */
- best_track = TrackdirToTrack(ftd.best_trackdir);
- }
-
- int time = NpfEndInterval(perf);
- DEBUG(yapf, 4, "[NPFT] %d us - %d rounds - %d open - %d closed -- ", time, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
- } break;
-
- default:
- NOT_REACHED();
+ default: NOT_REACHED();
}
-
-#ifdef PF_BENCHMARK
- TOC("PF time = ", 1)
-#endif
-
- return best_track;
}
/**
@@ -2717,15 +2611,16 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks,
* @param v The vehicle.
* @param tile The tile the search should start from.
* @param td The trackdir the search should start from.
- * @param override_tailtype Whether all physically compatible railtypes should be followed.
+ * @param override_railtype Whether all physically compatible railtypes should be followed.
* @return True if a path to a safe stopping tile could be reserved.
*/
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_tailtype)
{
- if (_settings_game.pf.pathfinder_for_trains == VPF_YAPF) {
- return YapfRailFindNearestSafeTile(v, tile, td, override_tailtype);
- } else {
- return NPFRouteToSafeTile(v, tile, td, override_tailtype).res_okay;
+ switch (_settings_game.pf.pathfinder_for_trains) {
+ case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_tailtype);
+ case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_tailtype);
+
+ default: NOT_REACHED();
}
}
@@ -3069,7 +2964,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
}
-static bool CheckReverseTrain(Train *v)
+static bool CheckReverseTrain(const Train *v)
{
if (_settings_game.difficulty.line_reverse_mode != 0 ||
v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
@@ -3077,31 +2972,13 @@ static bool CheckReverseTrain(Train *v)
return false;
}
- assert(v->track);
+ assert(v->track != TRACK_BIT_NONE);
switch (_settings_game.pf.pathfinder_for_trains) {
- case VPF_YAPF: // YAPF
- return YapfCheckReverseTrain(v);
-
- case VPF_NPF: { // NPF
- NPFFindStationOrTileData fstd;
- NPFFoundTargetData ftd;
- Vehicle *last = v->Last();
+ case VPF_NPF: return NPFTrainCheckReverse(v);
+ case VPF_YAPF: return YapfTrainCheckReverse(v);
- NPFFillWithOrderData(&fstd, v);
-
- Trackdir trackdir = v->GetVehicleTrackdir();
- Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
- assert(trackdir != INVALID_TRACKDIR);
- assert(trackdir_rev != INVALID_TRACKDIR);
-
- ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
- /* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
- return ftd.best_bird_dist != 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
- } break;
-
- default:
- NOT_REACHED();
+ default: NOT_REACHED();
}
}
@@ -4313,7 +4190,7 @@ static void CheckIfTrainNeedsService(Train *v)
return;
}
- TrainFindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
+ FindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
/* Only go to the depot if it is not too far out of our way. */
if (tfdd.best_length == UINT_MAX || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
if (v->current_order.IsType(OT_GOTO_DEPOT)) {