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author | rubidium <rubidium@openttd.org> | 2009-05-06 15:06:57 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-06 15:06:57 +0000 |
commit | 2664f2a2d95dbc2122ff1f9b96e8569ae401892f (patch) | |
tree | fb2112ce7a51edd259190186790bf00319a53510 /src/train_cmd.cpp | |
parent | bb121a1510fbd3faea71b794b1f6bdaba1641665 (diff) | |
download | openttd-2664f2a2d95dbc2122ff1f9b96e8569ae401892f.tar.xz |
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 72cc26b3e..ba9ece7d7 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -198,7 +198,7 @@ void CheckTrainsLengths() SetDParam(1, v->owner); ShowErrorMessage(INVALID_STRING_ID, STR_BROKEN_VEHICLE_LENGTH, 0, 0); - if (!_networking) _pause_game = -1; + if (!_networking) DoCommandP(0, PM_PAUSED_ERROR, 1, CMD_PAUSE); } } } |