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authorrubidium <rubidium@openttd.org>2009-12-11 13:37:01 +0000
committerrubidium <rubidium@openttd.org>2009-12-11 13:37:01 +0000
commitc803540a9c1e802407b6fad49cc359510a482473 (patch)
tree2f846a5015b94212ed41f31c0d9522d3ccd0d2be /src/train_cmd.cpp
parentac17820bdcab637454ea247fe958902a3810b693 (diff)
downloadopenttd-c803540a9c1e802407b6fad49cc359510a482473.tar.xz
(svn r18456) -Codechange: make the length checking functionality of CmdMoveRailVehicle a separate function and simplify the logic
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp123
1 files changed, 72 insertions, 51 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 51b77cee6..7bc7edb51 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1085,6 +1085,71 @@ static void NormaliseTrainConsist(Train *v)
}
}
+/**
+ * Check/validate the new train length
+ * @param dst_head The destination chain of the to be moved vehicle
+ * @param src_head The source chain of the to be moved vehicle
+ * @param src The to be moved vehicle
+ * @param move_chain Whether to move all vehicles after src or not
+ * @return possible error of this command.
+ */
+static CommandCost CheckNewTrainLength(const Train *dst_head, const Train *src_head, const Train *src, bool move_chain)
+{
+ /* Check if all vehicles in the source train are stopped inside a depot. */
+ int src_len = CheckTrainStoppedInDepot(src_head);
+ if (src_len < 0) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
+
+ /* Check if all vehicles in the destination train are stopped inside a depot. */
+ int dst_len = dst_head != NULL ? CheckTrainStoppedInDepot(dst_head) : 0;
+ if (dst_len < 0) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
+
+ /* Determine the maximum length of trains. */
+ int max_len = _settings_game.vehicle.mammoth_trains ? 100 : 10;
+
+ /* If the length of both the source and destination combined is
+ * within the maximum length for trains there is no need for any
+ * complex calculations. All and any combination of vehicles
+ * will be within the required lengths. */
+ if (src_len + dst_len <= max_len) return CommandCost();
+
+ if (!move_chain && !src_head->IsFrontEngine() && src_head == src && (src_len - 1) > max_len) {
+ /* Moving of a *single* non-engine at the front of the chain,
+ * i.e. a free wagon list. If the next unit is an engine a new
+ * train will be created instead of removing a vehicle from a
+ * free chain. The newly created train may not be too long. */
+ const Train *u = src_head->GetNextUnit();
+ if (u != NULL && u->IsEngine()) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
+ }
+
+ /* If we're only moving within the train. The 'only' corner case that
+ * needs to be checked for this is that no new vehicle is created.
+ * This is done in above here. */
+ if (src_head == dst_head) return CommandCost();
+
+ /* Going to make a new vehicle chain, but it is going to be a wagon
+ * chain or we are going to add vehicles to a free wagon chain.
+ * That chain does not have a limitation on its length.
+ * NOTE that this cannot be done earlier in case the first vehicle
+ * is removed from a free wagon chain and the second is an engine;
+ * the new train in the source chain needs to be checked. */
+ if (dst_head == NULL ? !src->IsEngine() : !dst_head->IsFrontEngine()) {
+ return CommandCost();
+ }
+
+ /* We are moving between rows, so only count the wagons from the source
+ * row that are being moved. */
+ if (move_chain) {
+ /* CheckTrainStoppedInDepot() counts units. */
+ for (const Train *u = src_head; u != src && u != NULL; u = u->GetNextUnit()) src_len--;
+ } else {
+ /* If moving only one vehicle, just count that. */
+ src_len = 1;
+ }
+
+ if (src_len + dst_len > max_len) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
+ return CommandCost();
+}
+
/** Move a rail vehicle around inside the depot.
* @param tile unused
* @param flags type of operation
@@ -1145,58 +1210,14 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
/* when moving all wagons, we can't have the same src_head and dst_head */
if (HasBit(p2, 0) && src_head == dst_head) return CommandCost();
- /* check if all vehicles in the source train are stopped inside a depot. */
- int src_len = CheckTrainStoppedInDepot(src_head);
- if (src_len < 0) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
-
if ((flags & DC_AUTOREPLACE) == 0) {
- /* Check whether there are more than 'max_len' train units (articulated parts and rear heads do not count) in the new chain */
- int max_len = _settings_game.vehicle.mammoth_trains ? 100 : 10;
-
- /* check the destination row if the source and destination aren't the same. */
- if (src_head != dst_head) {
- int dst_len = 0;
-
- if (dst_head != NULL) {
- /* check if all vehicles in the dest train are stopped. */
- dst_len = CheckTrainStoppedInDepot(dst_head);
- if (dst_len < 0) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
- }
-
- if (src_head == src && !HasBit(p2, 0)) {
- /* Moving of a *single* vehicle at the front of the train.
- * If the next vehicle is an engine a new train will be created
- * instead of removing a vehicle from a free chain. The newly
- * created train may not be too long. */
- const Train *u = src_head->GetNextVehicle();
- if (u != NULL && u->IsEngine() && (src_len - 1) > max_len) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
- }
-
- /* We are moving between rows, so only count the wagons from the source
- * row that are being moved. */
- if (HasBit(p2, 0)) {
- const Train *u;
- /* CheckTrainStoppedInDepot() does counts dual-headed engines only once, so also do it here */
- for (u = src_head; u != src && u != NULL; u = u->GetNextUnit()) {
- src_len--;
- }
- } else {
- /* If moving only one vehicle, just count that. */
- src_len = 1;
- }
-
- if (src_len + dst_len > max_len) {
- /* Abort if we're adding too many wagons to a train. */
- if (dst_head != NULL && dst_head->IsFrontEngine()) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
- /* Abort if we're making a train on a new row. */
- if (dst_head == NULL && src->IsEngine()) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
- }
- } else {
- /* Abort if we're creating a new train on an existing row. */
- if (src_len > max_len && src == src_head && src_head->GetNextVehicle()->IsEngine()) {
- return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
- }
- }
+ /* If the autoreplace flag is set we already are sure about
+ * the fact that the vehicle is stopped. Autoreplace also
+ * cannot add more units to a chain. As such it will never
+ * create a too long vehicle and thus there is no need to
+ * do the length checks for autoreplace. */
+ CommandCost ret = CheckNewTrainLength(dst_head, src_head, src, HasBit(p2, 0));
+ if (ret.Failed()) return ret;
}
/* moving a loco to a new line?, then we need to assign a unitnumber. */