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author | michi_cc <michi_cc@openttd.org> | 2012-01-08 12:47:54 +0000 |
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committer | michi_cc <michi_cc@openttd.org> | 2012-01-08 12:47:54 +0000 |
commit | 9232a2ef0c12efc6cd10f03487096c6dbf8727d3 (patch) | |
tree | 8f748b5632e8c76d3785eb000b9dbd451fa26e09 /src/train_cmd.cpp | |
parent | 7e78d15e58ae21e98fe6dfc515d05fb4c2f4c775 (diff) | |
download | openttd-9232a2ef0c12efc6cd10f03487096c6dbf8727d3.tar.xz |
(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index e17521ad6..f2ea70153 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -113,20 +113,6 @@ void CheckTrainsLengths() } /** - * Update visual effect, power and acceleration caches. - * Called when a vehicle in the consist enters a different railtype. - */ -void Train::RailtypeChanged() -{ - for (Train *u = this; u != NULL; u = u->Next()) { - /* The wagon-is-powered-state should not change, so the weight does not change. */ - u->UpdateVisualEffect(false); - } - this->PowerChanged(); - if (this->IsFrontEngine()) this->UpdateAcceleration(); -} - -/** * Recalculates the cached stuff of a train. Should be called each time a vehicle is added * to/removed from the chain, and when the game is loaded. * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine) @@ -1589,9 +1575,6 @@ void ReverseTrainSwapVeh(Train *v, int l, int r) SwapTrainFlags(&a->gv_flags, &a->gv_flags); UpdateStatusAfterSwap(a); } - - /* Update power of the train in case tiles were different rail type. */ - v->RailtypeChanged(); } @@ -3246,7 +3229,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) v->tile = gp.new_tile; if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) { - v->First()->RailtypeChanged(); + v->First()->ConsistChanged(true); } v->track = chosen_track; |