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authorrubidium <rubidium@openttd.org>2010-01-16 22:30:04 +0000
committerrubidium <rubidium@openttd.org>2010-01-16 22:30:04 +0000
commit719fb9803cbae4623f5b3be5ed1c3cc6c3e89c98 (patch)
tree06e5dd67edf41679794ae586b18a8c09de9c1c2a /src/train_cmd.cpp
parentd27999e4463edfb46158687343cd0e4f339a81a1 (diff)
downloadopenttd-719fb9803cbae4623f5b3be5ed1c3cc6c3e89c98.tar.xz
(svn r18838) -Codechange [FS#3524]: reorganisation of the train acceleration code plus some minor optimisations (Terkhen)
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp171
1 files changed, 72 insertions, 99 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 330e053bc..b5a24bfa4 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -98,36 +98,25 @@ void Train::PowerChanged()
uint32 total_power = 0;
uint32 max_te = 0;
+ uint32 number_of_parts = 0;
for (const Train *u = this; u != NULL; u = u->Next()) {
- RailType railtype = GetRailType(u->tile);
+ uint32 current_power = u->GetPower();
+ total_power += current_power;
- /* Power is not added for articulated parts */
- if (!u->IsArticulatedPart()) {
- bool engine_has_power = HasPowerOnRail(u->railtype, railtype);
-
- const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
-
- if (engine_has_power) {
- uint16 power = GetVehicleProperty(u, PROP_TRAIN_POWER, rvi_u->power);
- if (power != 0) {
- /* Halve power for multiheaded parts */
- if (u->IsMultiheaded()) power /= 2;
-
- total_power += power;
- /* Tractive effort in (tonnes * 1000 * 10 =) N */
- max_te += (u->tcache.cached_veh_weight * 10000 * GetVehicleProperty(u, PROP_TRAIN_TRACTIVE_EFFORT, rvi_u->tractive_effort)) / 256;
- }
- }
- }
-
- if (HasBit(u->flags, VRF_POWEREDWAGON) && HasPowerOnRail(this->railtype, railtype)) {
- total_power += RailVehInfo(u->tcache.first_engine)->pow_wag_power;
- }
+ /* Only powered parts add tractive effort */
+ if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
+ total_power += u->GetPoweredPartPower(this);
+ number_of_parts++;
}
+ this->tcache.cached_axle_resistance = 60 * number_of_parts;
+ this->tcache.cached_air_drag = 20 + 3 * number_of_parts;
+
+ max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N
+ max_te /= 256; // Tractive effort is a [0-255] coefficient
if (this->tcache.cached_power != total_power || this->tcache.cached_max_te != max_te) {
- /* If it has no power (no catenary), stop the train */
+ /* Stop the vehicle if it has no power */
if (total_power == 0) this->vehstatus |= VS_STOPPED;
this->tcache.cached_power = total_power;
@@ -148,24 +137,9 @@ void Train::CargoChanged()
uint32 weight = 0;
for (Train *u = this; u != NULL; u = u->Next()) {
- uint32 vweight = CargoSpec::Get(u->cargo_type)->weight * u->cargo.Count() * FreightWagonMult(u->cargo_type) / 16;
-
- /* Vehicle weight is not added for articulated parts. */
- if (!u->IsArticulatedPart()) {
- /* vehicle weight is the sum of the weight of the vehicle and the weight of its cargo */
- vweight += GetVehicleProperty(u, PROP_TRAIN_WEIGHT, RailVehInfo(u->engine_type)->weight);
- }
-
- /* powered wagons have extra weight added */
- if (HasBit(u->flags, VRF_POWEREDWAGON)) {
- vweight += RailVehInfo(u->tcache.first_engine)->pow_wag_weight;
- }
-
- /* consist weight is the sum of the weight of all vehicles in the consist */
- weight += vweight;
-
- /* store vehicle weight in cache */
- u->tcache.cached_veh_weight = vweight;
+ uint32 current_weight = u->GetWeight();
+ weight += current_weight;
+ u->tcache.cached_slope_resistance = current_weight * 20 * _settings_game.vehicle.train_slope_steepness; //1% slope * slope steepness
}
/* store consist weight in cache */
@@ -357,11 +331,6 @@ void Train::ConsistChanged(bool same_length)
}
}
-enum AccelType {
- AM_ACCEL,
- AM_BRAKE
-};
-
/**
* Get the stop location of (the center) of the front vehicle of a train at
* a platform of a station.
@@ -481,19 +450,21 @@ int Train::GetCurveSpeedLimit() const
return max_speed;
}
-/** new acceleration*/
-static int GetTrainAcceleration(Train *v, bool mode)
+/**
+ * Calculates the maximum speed of the vehicle under its current conditions.
+ * @return Maximum speed of the vehicle.
+ */
+int Train::GetCurrentMaxSpeed() const
{
- int max_speed = v->tcache.cached_max_curve_speed;
- assert(max_speed == v->GetCurveSpeedLimit());
- int speed = v->cur_speed * 10 / 16; // km-ish/h -> mp/h
+ int max_speed = this->tcache.cached_max_curve_speed;
+ assert(max_speed == this->GetCurveSpeedLimit());
- if (IsRailStationTile(v->tile) && v->IsFrontEngine()) {
- StationID sid = GetStationIndex(v->tile);
- if (v->current_order.ShouldStopAtStation(v, sid)) {
+ if (IsRailStationTile(this->tile)) {
+ StationID sid = GetStationIndex(this->tile);
+ if (this->current_order.ShouldStopAtStation(this, sid)) {
int station_ahead;
int station_length;
- int stop_at = GetTrainStopLocation(sid, v->tile, v, &station_ahead, &station_length);
+ int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
/* The distance to go is whatever is still ahead of the train minus the
* distance from the train's stop location to the end of the platform */
@@ -502,9 +473,9 @@ static int GetTrainAcceleration(Train *v, bool mode)
if (distance_to_go > 0) {
int st_max_speed = 120;
- int delta_v = v->cur_speed / (distance_to_go + 1);
- if (v->max_speed > (v->cur_speed - delta_v)) {
- st_max_speed = v->cur_speed - (delta_v / 10);
+ int delta_v = this->cur_speed / (distance_to_go + 1);
+ if (this->max_speed > (this->cur_speed - delta_v)) {
+ st_max_speed = this->cur_speed - (delta_v / 10);
}
st_max_speed = max(st_max_speed, 25 * distance_to_go);
@@ -513,45 +484,52 @@ static int GetTrainAcceleration(Train *v, bool mode)
}
}
- int mass = v->tcache.cached_weight;
- int power = v->tcache.cached_power * 746;
- max_speed = min(max_speed, v->tcache.cached_max_speed);
+ for (const Train *u = this; u != NULL; u = u->Next()) {
+ if (u->track == TRACK_BIT_DEPOT) {
+ max_speed = min(max_speed, 61);
+ break;
+ }
+ }
- int num = 0; // number of vehicles, change this into the number of axles later
- int incl = 0;
- int drag_coeff = 20; //[1e-4]
- for (const Train *u = v; u != NULL; u = u->Next()) {
- num++;
- drag_coeff += 3;
+ return min(max_speed, this->tcache.cached_max_speed);
+}
- if (u->track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61);
+/**
+ * Calculates the acceleration of the vehicle under its current conditions.
+ * @return Current acceleration of the vehicle.
+ */
- if (HasBit(u->flags, VRF_GOINGUP)) {
- incl += u->tcache.cached_veh_weight * 20 * _settings_game.vehicle.train_slope_steepness;
- } else if (HasBit(u->flags, VRF_GOINGDOWN)) {
- incl -= u->tcache.cached_veh_weight * 20 * _settings_game.vehicle.train_slope_steepness;
- }
- }
+int Train::GetAcceleration() const
+{
+ int32 speed = this->GetCurrentSpeed();
- v->max_speed = max_speed;
+ /* Weight is stored in tonnes */
+ int32 mass = this->tcache.cached_weight;
- bool maglev = GetRailTypeInfo(v->railtype)->acceleration_type == 2;
+ /* Power is stored in HP, we need it in watts. */
+ int32 power = this->tcache.cached_power * 746;
+
+ int32 resistance = 0;
+
+ bool maglev = this->GetAccelerationType() == 2;
const int area = 120;
- const int friction = 35; //[1e-3]
- int resistance;
if (!maglev) {
- resistance = 13 * mass / 10;
- resistance += 60 * num;
- resistance += friction * mass * speed / 1000;
- resistance += (area * drag_coeff * speed * speed) / 10000;
+ resistance = (13 * mass) / 10;
+ resistance += this->tcache.cached_axle_resistance;
+ resistance += (this->GetRollingFriction() * mass * speed) / 1000;
+ resistance += (area * this->tcache.cached_air_drag * speed * speed) / 10000;
} else {
- resistance = (area * (drag_coeff / 2) * speed * speed) / 10000;
+ resistance += (area * this->tcache.cached_air_drag * speed * speed) / 20000;
}
- resistance += incl;
+
+ resistance += this->GetSlopeResistance();
resistance *= 4; //[N]
- const int max_te = v->tcache.cached_max_te; // [N]
+ /* This value allows to know if the vehicle is accelerating or braking. */
+ AccelType mode = this->GetAccelerationStatus();
+
+ const int max_te = this->tcache.cached_max_te; // [N]
int force;
if (speed > 0) {
if (!maglev) {
@@ -2961,19 +2939,14 @@ int Train::UpdateSpeed()
{
uint accel;
- if ((this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK)) {
- switch (_settings_game.vehicle.train_acceleration_model) {
- default: NOT_REACHED();
- case TAM_ORIGINAL: accel = this->acceleration * -4; break;
- case TAM_REALISTIC: accel = GetTrainAcceleration(this, AM_BRAKE); break;
- }
- } else {
- switch (_settings_game.vehicle.train_acceleration_model) {
- default: NOT_REACHED();
- case TAM_ORIGINAL: accel = this->acceleration * 2; break;
- case TAM_REALISTIC: accel = GetTrainAcceleration(this, AM_ACCEL); break;
- }
- }
+ switch (_settings_game.vehicle.train_acceleration_model) {
+ default: NOT_REACHED();
+ case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE) ? -4 : 2; break;
+ case TAM_REALISTIC:
+ this->max_speed = this->GetCurrentMaxSpeed();
+ accel = this->GetAcceleration();
+ break;
+ }
uint spd = this->subspeed + accel;
this->subspeed = (byte)spd;