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authorrubidium <rubidium@openttd.org>2009-07-21 17:14:05 +0000
committerrubidium <rubidium@openttd.org>2009-07-21 17:14:05 +0000
commitf7b3067fb3b0e3620e8198119e0e9644cedd6cdd (patch)
treeb6fce93c9fff141cd8362b9cc28561f38db7930e /src/train_cmd.cpp
parent0658d6cb3d649c2e4ef9a8ebb1ae1440ae18e87d (diff)
downloadopenttd-f7b3067fb3b0e3620e8198119e0e9644cedd6cdd.tar.xz
(svn r16901) -Fix [FS#3046] (rpbs): when marking trains stuck don't reset the unload counter/stuck when the vehicle is unloading. It'll be automatically reset once the vehicle wants to leave the station
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index a85b16f95..172ca934f 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1644,6 +1644,10 @@ static void MarkTrainAsStuck(Train *v)
if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
/* It is the first time the problem occured, set the "train stuck" flag. */
SetBit(v->flags, VRF_TRAIN_STUCK);
+
+ /* When loading the vehicle is already stopped. No need to change that. */
+ if (v->current_order.IsType(OT_LOADING)) return;
+
v->load_unload_time_rem = 0;
/* Stop train */