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authorrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
committerrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
commitb25a4f8231f3ded44038ea454a3d4c6a2dc9217d (patch)
tree776122508c686680b9c97f37ba3cb92ef905d67f /src/train_cmd.cpp
parentd72273d1f3b55df0e301408d630f24ef92ea8479 (diff)
downloadopenttd-b25a4f8231f3ded44038ea454a3d4c6a2dc9217d.tar.xz
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index eede8507d..29dab40b4 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -362,7 +362,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
int speed = v->cur_speed * 10 / 16; // km-ish/h -> mp/h
int curvecount[2] = {0, 0};
- /*first find the curve speed limit */
+ /* first find the curve speed limit */
int numcurve = 0;
int sum = 0;
int pos = 0;
@@ -387,7 +387,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
lastpos = pos;
}
- /*if we have a 90 degree turn, fix the speed limit to 60 */
+ /* if we have a 90 degree turn, fix the speed limit to 60 */
if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
max_speed = 61;
}
@@ -435,7 +435,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
int power = v->u.rail.cached_power * 746;
max_speed = min(max_speed, v->u.rail.cached_max_speed);
- int num = 0; //number of vehicles, change this into the number of axles later
+ int num = 0; // number of vehicles, change this into the number of axles later
int incl = 0;
int drag_coeff = 20; //[1e-4]
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
@@ -445,7 +445,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
if (u->u.rail.track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61);
if (HasBit(u->u.rail.flags, VRF_GOINGUP)) {
- incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually
+ incl += u->u.rail.cached_veh_weight * 60; // 3% slope, quite a bit actually
} else if (HasBit(u->u.rail.flags, VRF_GOINGDOWN)) {
incl -= u->u.rail.cached_veh_weight * 60;
}
@@ -1379,7 +1379,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
CommandCost cost(EXPENSES_NEW_VEHICLES);
switch (p2) {
- case 0: { /* Delete given wagon */
+ case 0: { // Delete given wagon
bool switch_engine = false; // update second wagon to engine?
/* 1. Delete the engine, if it is dualheaded also delete the matching
@@ -1454,7 +1454,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
} break;
- case 1: { /* Delete wagon and all wagons after it given certain criteria */
+ case 1: { // Delete wagon and all wagons after it given certain criteria
/* Start deleting every vehicle after the selected one
* If we encounter a matching rear-engine to a front-engine
* earlier in the chain (before deletion), leave it alone */
@@ -2129,12 +2129,12 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
if ((_settings_game.pf.reserve_paths || HasReservedTracks(v->tile, v->u.rail.track)) && pathfinder == VPF_NTP) pathfinder = VPF_NPF;
switch (pathfinder) {
- case VPF_YAPF: { /* YAPF */
+ case VPF_YAPF: { // YAPF
bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
} break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
const Vehicle *last = GetLastVehicleInChain(v);
Trackdir trackdir = GetVehicleTrackdir(v);
Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
@@ -2154,7 +2154,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
} break;
default:
- case VPF_NTP: { /* NTP */
+ case VPF_NTP: { // NTP
/* search in the forward direction first. */
DiagDirection i = TrainExitDir(v->direction, v->u.rail.track);
NewTrainPathfind(v->tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
@@ -2588,7 +2588,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir,
if (do_track_reservation && pathfinder == VPF_NTP) pathfinder = VPF_NPF;
switch (pathfinder) {
- case VPF_YAPF: { /* YAPF */
+ case VPF_YAPF: { // YAPF
Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
if (trackdir != INVALID_TRACKDIR) {
best_track = TrackdirToTrack(trackdir);
@@ -2597,7 +2597,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir,
}
} break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
void *perf = NpfBeginInterval();
NPFFindStationOrTileData fstd;
@@ -2634,7 +2634,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir,
} break;
default:
- case VPF_NTP: { /* NTP */
+ case VPF_NTP: { // NTP
void *perf = NpfBeginInterval();
TrainTrackFollowerData fd;
@@ -3129,11 +3129,11 @@ static bool CheckReverseTrain(Vehicle *v)
assert(v->u.rail.track);
switch (_settings_game.pf.pathfinder_for_trains) {
- case VPF_YAPF: /* YAPF */
+ case VPF_YAPF: // YAPF
reverse_best = YapfCheckReverseTrain(v);
break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
Vehicle *last = GetLastVehicleInChain(v);
@@ -3159,7 +3159,7 @@ static bool CheckReverseTrain(Vehicle *v)
} break;
default:
- case VPF_NTP: { /* NTP */
+ case VPF_NTP: { // NTP
TrainTrackFollowerData fd;
FillWithStationData(&fd, v);
@@ -3409,7 +3409,7 @@ struct RailtypeSlowdownParams {
};
static const RailtypeSlowdownParams _railtype_slowdown[] = {
- // normal accel
+ /* normal accel */
{256 / 4, 256 / 2, 256 / 4, 2}, ///< normal
{256 / 4, 256 / 2, 256 / 4, 2}, ///< electrified
{256 / 4, 256 / 2, 256 / 4, 2}, ///< monorail
@@ -4083,7 +4083,7 @@ static bool TrainApproachingLineEnd(Vehicle *v, bool signal)
* for other directions, it will be 1, 3, 5, ..., 15 */
switch (v->direction) {
case DIR_N : x = ~x + ~y + 25; break;
- case DIR_NW: x = y; /* FALLTHROUGH */
+ case DIR_NW: x = y; // FALLTHROUGH
case DIR_NE: x = ~x + 16; break;
case DIR_E : x = ~x + y + 9; break;
case DIR_SE: x = y; break;