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authorterkhen <terkhen@openttd.org>2010-03-06 12:44:30 +0000
committerterkhen <terkhen@openttd.org>2010-03-06 12:44:30 +0000
commit07c373d60a9f2d262617dbfdf719499687aeea73 (patch)
treed38dbb686053c1db2c99cf3aa67717ec04d26f1e /src/train_cmd.cpp
parente4a5a556b4d9d6b74f2fcd2330997abb65a68d3b (diff)
downloadopenttd-07c373d60a9f2d262617dbfdf719499687aeea73.tar.xz
(svn r19339) -Codechange: Move acceleration functions to GroundVehicle.
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp128
1 files changed, 0 insertions, 128 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 90ff4dd1c..39ef3c33f 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -88,75 +88,6 @@ byte FreightWagonMult(CargoID cargo)
return _settings_game.vehicle.freight_trains;
}
-
-/**
- * Recalculates the cached total power of a train. Should be called when the consist is changed
- */
-void Train::PowerChanged()
-{
- assert(this->First() == this);
-
- uint32 total_power = 0;
- uint32 max_te = 0;
- uint32 number_of_parts = 0;
- uint16 max_track_speed = this->GetInitialMaxSpeed();
-
- for (const Train *u = this; u != NULL; u = u->Next()) {
- uint32 current_power = u->GetPower();
- total_power += current_power;
-
- /* Only powered parts add tractive effort */
- if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
- total_power += u->GetPoweredPartPower(this);
- number_of_parts++;
-
- /* Get minimum max speed for this track */
- uint16 track_speed = u->GetMaxTrackSpeed();
- if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
- }
-
- this->acc_cache.cached_axle_resistance = 60 * number_of_parts;
- this->acc_cache.cached_air_drag = 20 + 3 * number_of_parts;
-
- max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N
- max_te /= 256; // Tractive effort is a [0-255] coefficient
- if (this->acc_cache.cached_power != total_power || this->acc_cache.cached_max_te != max_te) {
- /* Stop the vehicle if it has no power */
- if (total_power == 0) this->vehstatus |= VS_STOPPED;
-
- this->acc_cache.cached_power = total_power;
- this->acc_cache.cached_max_te = max_te;
- SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
- SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
- }
-
- this->acc_cache.cached_max_track_speed = max_track_speed;
-}
-
-
-/**
- * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
- * the consist changes.
- */
-void Train::CargoChanged()
-{
- assert(this->First() == this);
- uint32 weight = 0;
-
- for (Train *u = this; u != NULL; u = u->Next()) {
- uint32 current_weight = u->GetWeight();
- weight += current_weight;
- u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness();
- }
-
- /* store consist weight in cache */
- this->acc_cache.cached_weight = weight;
-
- /* Now update train power (tractive effort is dependent on weight) */
- this->PowerChanged();
-}
-
-
/** Logs a bug in GRF and shows a warning message if this
* is for the first time this happened.
* @param u first vehicle of chain
@@ -501,65 +432,6 @@ int Train::GetCurrentMaxSpeed() const
return min(max_speed, this->acc_cache.cached_max_track_speed);
}
-/**
- * Calculates the acceleration of the vehicle under its current conditions.
- * @return Current acceleration of the vehicle.
- */
-
-int Train::GetAcceleration() const
-{
- int32 speed = this->GetCurrentSpeed();
-
- /* Weight is stored in tonnes */
- int32 mass = this->acc_cache.cached_weight;
-
- /* Power is stored in HP, we need it in watts. */
- int32 power = this->acc_cache.cached_power * 746;
-
- int32 resistance = 0;
-
- bool maglev = this->GetAccelerationType() == 2;
-
- const int area = 120;
- if (!maglev) {
- resistance = (13 * mass) / 10;
- resistance += this->acc_cache.cached_axle_resistance;
- resistance += (this->GetRollingFriction() * mass * speed) / 1000;
- resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 10000;
- } else {
- resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 20000;
- }
-
- resistance += this->GetSlopeResistance();
- resistance *= 4; //[N]
-
- /* This value allows to know if the vehicle is accelerating or braking. */
- AccelStatus mode = this->GetAccelerationStatus();
-
- const int max_te = this->acc_cache.cached_max_te; // [N]
- int force;
- if (speed > 0) {
- if (!maglev) {
- force = power / speed; //[N]
- force *= 22;
- force /= 10;
- if (mode == AS_ACCEL && force > max_te) force = max_te;
- } else {
- force = power / 25;
- }
- } else {
- /* "kickoff" acceleration */
- force = (mode == AS_ACCEL && !maglev) ? min(max_te, power) : power;
- force = max(force, (mass * 8) + resistance);
- }
-
- if (mode == AS_ACCEL) {
- return (force - resistance) / (mass * 2);
- } else {
- return min(-force - resistance, -10000) / mass;
- }
-}
-
void Train::UpdateAcceleration()
{
assert(this->IsFrontEngine());