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authorfrosch <frosch@openttd.org>2011-11-01 16:51:47 +0000
committerfrosch <frosch@openttd.org>2011-11-01 16:51:47 +0000
commitbbc3409942565cd6876016e270288517cb6acafb (patch)
tree3079bbaa5682e25b2805774cd2382e9c0c6ef109 /src/train.h
parente802dc66b9d1e913e77816184ed2744f737823ec (diff)
downloadopenttd-bbc3409942565cd6876016e270288517cb6acafb.tar.xz
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
Diffstat (limited to 'src/train.h')
-rw-r--r--src/train.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/train.h b/src/train.h
index 815aef839..49915631c 100644
--- a/src/train.h
+++ b/src/train.h
@@ -96,7 +96,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
- SpriteID GetImage(Direction direction) const;
+ SpriteID GetImage(Direction direction, EngineImageType image_type) const;
int GetDisplaySpeed() const { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
Money GetRunningCost() const;