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author | rubidium <rubidium@openttd.org> | 2007-04-29 21:24:08 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-04-29 21:24:08 +0000 |
commit | 202009522c3075e26b675ed0408075b8663b0859 (patch) | |
tree | 776fa0d9e85c7423a43aaea0f6277b62b8acecf9 /src/train.h | |
parent | 95e48eacaca785dacdda7d601ae7060b00b1f719 (diff) | |
download | openttd-202009522c3075e26b675ed0408075b8663b0859.tar.xz |
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
Diffstat (limited to 'src/train.h')
-rw-r--r-- | src/train.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/train.h b/src/train.h index c39712e96..33ffc1632 100644 --- a/src/train.h +++ b/src/train.h @@ -228,4 +228,22 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2); byte FreightWagonMult(CargoID cargo); +/** + * This class 'wraps' Vehicle; you do not actually instantiate this class. + * You create a Vehicle using AllocateVehicle, so it is added to the pool + * and you reinitialize that to a Train using: + * v = new (v) Train(); + * + * As side-effect the vehicle type is set correctly. + */ +struct Train : public Vehicle { + /** Initializes the Vehicle to a train */ + Train() { this->type = VEH_TRAIN; } + + /** We want to 'destruct' the right class. */ + virtual ~Train() {} + + const char *GetTypeString() { return "train"; } +}; + #endif /* TRAIN_H */ |