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authorrubidium <rubidium@openttd.org>2009-04-12 14:11:14 +0000
committerrubidium <rubidium@openttd.org>2009-04-12 14:11:14 +0000
commit5790293af6404ab5eb941ba9f67141631ecf621d (patch)
tree3db95c099e2a5c153a8ac783d99515c243755588 /src/train.h
parente85e8ca4dbd6344630c934acd6b69c487aba0236 (diff)
downloadopenttd-5790293af6404ab5eb941ba9f67141631ecf621d.tar.xz
(svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
Diffstat (limited to 'src/train.h')
-rw-r--r--src/train.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/train.h b/src/train.h
index 02125efc9..750dbe3f1 100644
--- a/src/train.h
+++ b/src/train.h
@@ -300,6 +300,8 @@ void CheckTrainsLengths();
void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR);
bool TryPathReserve(Vehicle *v, bool mark_as_stuck = false, bool first_tile_okay = false);
+int GetTrainStopLocation(StationID station_id, TileIndex tile, const Vehicle *v, int *station_ahead, int *station_length);
+
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool